BearishSun 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
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Win32 68f2b08a2e Fixing stack corruption on 32-bit builds 9 anni fa
BsBuildManager.cpp ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 anni fa
BsBuiltinEditorResources.cpp 58df159860 Improving look of morph shape display in the animation inspector 9 anni fa
BsCmdBreakPrefab.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdCloneSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdCreateSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdDeleteSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdInstantiateSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdRecordSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCmdReparentSO.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsCodeEditor.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsDockManager.cpp d33c3fd4ec Fixing an incorrect docking issue when a window is drag and dropped onto a dock slider instead of the dock windows 9 anni fa
BsDockManagerLayout.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsDropDownWindow.cpp 3bc7345b29 Fixing drop down windows so they can properly handle drop down lists within them 9 anni fa
BsDropDownWindowManager.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsEditorApplication.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsEditorCommand.cpp d7eb0b25c3 Refactored UndoRedo so its commands use shared pointers in order to better deal with the new custom C# undo/redo commands 9 anni fa
BsEditorSettings.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsEditorShaderIncludeHandler.cpp 21b68b1870 Refactored resource loading so the loaded resource can decide whether to keep original loaded data or discard it 9 anni fa
BsEditorTestSuite.cpp 8fb8ad8a59 Fixing issues with Prefab link ID assignment: 9 anni fa
BsEditorUtility.cpp cbda1f29ad Removing unnecessary variable 9 anni fa
BsEditorWidget.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsEditorWidgetContainer.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsEditorWidgetLayout.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsEditorWidgetManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsEditorWindow.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsEditorWindowBase.cpp eb5d33c976 Post processing: 9 anni fa
BsEditorWindowManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGUIColor.cpp adcd1f7c57 Updated GUI so it can output different types of meshes (e.g. lines vs. triangles) 9 anni fa
BsGUIColorField.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGUIDockSlider.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGUIDropButton.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUIFieldBase.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUIFloatField.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsGUIHoverHitBox.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUIIntField.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsGUIListBoxField.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUIMenuBar.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 anni fa
BsGUIResourceTreeView.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGUISceneTreeView.cpp 3a4610eef9 Animation events editor working 9 anni fa
BsGUISliderField.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsGUIStatusBar.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGUITabButton.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsGUITabbedTitleBar.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsGUITextField.cpp 5005aeb41c Fixing an issue with the UndoRedo system not starting after recent changes 9 anni fa
BsGUIToggleField.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUITreeView.cpp c195d0e7ae GUIFieldSelector WIP 9 anni fa
BsGUITreeViewEditBox.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsGUIVector2Field.cpp a92a2d6649 Fixing Vector GUI fields so their events don't cause a crash 9 anni fa
BsGUIVector3Field.cpp a92a2d6649 Fixing Vector GUI fields so their events don't cause a crash 9 anni fa
BsGUIVector4Field.cpp a92a2d6649 Fixing Vector GUI fields so their events don't cause a crash 9 anni fa
BsGUIWindowFrame.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 anni fa
BsGUIWindowFrameWidget.cpp cdfa21d8bb Started work on GUICanvas control needed for rendering things like animation curve editor 9 anni fa
BsGizmoManager.cpp 8f4c8e65f3 Getting rid of the old way of setting GPU parameters and moving towards the new single-object approach (WIP - DX11 only for now) 9 anni fa
BsHandleDrawManager.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsHandleManager.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsHandleSlider.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsHandleSliderDisc.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsHandleSliderLine.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsHandleSliderManager.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsHandleSliderPlane.cpp 38e6e99f41 Refactored Vector and Quaternion types so they don't perform zero initialization by default 9 anni fa
BsMainEditorWindow.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsModalWindow.cpp cca31b40af Engine / Editor / OpenGLRenderAPI now compiles using Clang with no warnings 9 anni fa
BsPlatformInfo.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsProjectLibrary.cpp 8de834e01c Animation playback during edit mode for preview purposes (WIP) 9 anni fa
BsProjectLibraryEntries.cpp 2b388725cb Replaced all typedefed shared_ptrs with SPtr because it was making it hard for doxygen to create documentation links 9 anni fa
BsProjectResourceMeta.cpp a941a6309b Project library no longer reports inactive resource meta-data as if they were active 9 anni fa
BsProjectSettings.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSceneCameraController.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSceneEditorWidget.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsSceneGrid.cpp 96bdac041e Material refactor WIP 9 anni fa
BsScenePicking.cpp 7206fcc52f Added descriptor structs for texture resource creation, so it is neater 9 anni fa
BsSelection.cpp c62c09ec13 Don't report destroyed scene objects from Selection. Fixes crash due to assembly refresh. 9 anni fa
BsSelectionRenderer.cpp 7813bf7431 Refactored GPU parameter so they are all part of a combined object, to more closely match Vulkan/DX12 resource descriptor design 9 anni fa
BsSettings.cpp 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier 9 anni fa
BsUndoRedo.cpp 684adaecc1 Undo/redo implemented for the animation window 9 anni fa