BearishSun d4b478ed42 Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan %!s(int64=9) %!d(string=hai) anos
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BansheeCore 3d48e47f9a Vulkan: Fixing GUI rendering %!s(int64=9) %!d(string=hai) anos
BansheeD3D11RenderAPI 3d48e47f9a Vulkan: Fixing GUI rendering %!s(int64=9) %!d(string=hai) anos
BansheeEditor e18724bf03 Don't crash when picking gizmos and icon mesh doesn't exist %!s(int64=9) %!d(string=hai) anos
BansheeEditorExec aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeEngine c0dd3734a1 Adding missing skin elements to non-editor GUI skin %!s(int64=9) %!d(string=hai) anos
BansheeFBXImporter 9f961b9358 FBX import: Fixing an issue with invalid animation that was caused by FBX files in which animation had certain curve components missing %!s(int64=9) %!d(string=hai) anos
BansheeFMOD b82e9e33bb Improving build find module functions %!s(int64=9) %!d(string=hai) anos
BansheeFontImporter 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BansheeFreeImgImporter e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BansheeGLRenderAPI 7f41acf1cc Vulkan & OpenGL: Fixing windowed/fullscreen mode switching %!s(int64=9) %!d(string=hai) anos
BansheeMono aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOISInput aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeOpenAudio aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheePhysX aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BansheeSL 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BansheeUtility ef59933827 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BansheeVulkanRenderAPI e9bc1a9167 Vulkan: Fixing incorrect clear flags for the first color attachment %!s(int64=9) %!d(string=hai) anos
CMake f8fe191760 Added GLSL->SPIRV compilation, instead of attempting to use GLSL directly %!s(int64=9) %!d(string=hai) anos
ExampleProject 8db4954322 Reverting accidental changes %!s(int64=9) %!d(string=hai) anos
Game 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
MBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
MBansheeEngine 05e0207f0f More work on user manuals %!s(int64=9) %!d(string=hai) anos
RenderBeast d4b478ed42 Fixing G buffer depth sampling by properly flipping the Y axis on Vulkan %!s(int64=9) %!d(string=hai) anos
SBansheeEditor e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
SBansheeEngine 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
CMakeLists.txt b82e9e33bb Improving build find module functions %!s(int64=9) %!d(string=hai) anos