BearishSun 66a198398f Added menu items for GUI widget hace 10 años
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GUI f4b7bf3e2e WIP on Inspector foldout persistance hace 10 años
Inspector bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances hace 10 años
Inspectors 0b88b5cbf6 Light radius now depends on intensity (physically correct way) hace 10 años
Library d13799bfd9 Current library folder now persists assembly refresh hace 10 años
Properties e51cbce52c Started work on scripting hace 12 años
Scene 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate hace 10 años
AboutBox.cs 0ab825051b Added render target for game view hace 10 años
BrowseDialog.cs d8d5034b30 Added a way to add basic 3D primitives to the scene hace 10 años
BuildManager.cs b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful hace 10 años
BuildWindow.cs 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate hace 10 años
CodeEditor.cs b7e345e7a0 ConsoleWindow: hace 10 años
ColorPicker.cs a393b43fc3 Hooked up color picker to the color field hace 10 años
DefaultSize.cs c9a85f77da Added a (working) way to specify default size for editor windows hace 10 años
DialogBox.cs f8912549b8 Modified serialization so it no longers need to calculate complex object size so prevent issues with objects that require pre- and post-serialization steps hace 10 años
DragDrop.cs cd6d63da7d Documentation hace 10 años
DropDownWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects hace 10 años
EditorApplication.cs 8fd904479e Prefab UUID is now properly saved so that root prefab link is no longer broken on next deserialization hace 10 años
EditorBuiltin.cs 839ae0f784 Better icons for the console window hace 10 años
EditorInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state hace 10 años
EditorSettings.cs 6248cf4f7f Documentation hace 10 años
EditorStyles.cs 56f5d5db86 About box hace 10 años
EditorUtility.cs 4d598f3d9e Added a way to retrieve resource dependencies from managed code hace 10 años
EditorVirtualInput.cs 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state hace 10 años
EditorWindow.cs 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate hace 10 años
FolderMonitor.cs 4f0d194556 Documentation hace 10 años
GameWindow.cs d13799bfd9 Current library folder now persists assembly refresh hace 10 años
HierarchyWindow.cs e9f413f71b Added various missing menu bar items hace 10 años
ImportOptions.cs e3f01f3c80 Font importing supports multiple render styles hace 10 años
LocEdString.cs 4f0d194556 Documentation hace 10 años
LogWindow.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions hace 10 años
MBansheeEditor.csproj a689342efc WIP GUI widgets for main and custom cameras in managed code hace 10 años
MenuItem.cs 4f0d194556 Documentation hace 10 años
MenuItems.cs 66a198398f Added menu items for GUI widget hace 10 años
ModalWindow.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects hace 10 años
OSDropTarget.cs e4b531cc0e Making all interop structs be passed by referenced in editor script objects hace 10 años
PrefabUtility.cs bd18120adc In hierarchy and inspector don't report root scene objects as prefab instances hace 10 años
Program.cs 3209476868 Save project on editor exit hace 10 años
ProgressBar.cs 962b3a0fbc Project library now maintains UUIDs of native resources even if the resource manifest failed to save hace 10 años
ProjectLibrary.cs e60129bba4 When opening windows don't activate them (helps when app is in background and progress bar opens) hace 10 años
ProjectSettings.cs 6248cf4f7f Documentation hace 10 años
ProjectWindow.cs 8f27ad6744 Fixed an issue where a destroyed core object would cause a crash when previously being queued for core sync hace 10 años
ScriptCodeManager.cs 2d83c7c4c0 Log window properly parses and displays managed exceptions hace 10 años
ScriptCompiler.cs ab1231720c Use separate debug and release assemblies when building hace 10 años
Selection.cs 26ee02017f Added C# MeshImportOptions and extended TextureImportOptions with new properties hace 10 años
SettingsWindow.cs 2ef50fe6ee VS2015 available as external code editor hace 10 años
ToolbarItem.cs 1fd09a0d22 Fixed a crash due to a localized string finalizer being called twice hace 10 años
UndoRedo.cs e9f413f71b Added various missing menu bar items hace 10 años
UnitTestTypes.cs 059d757ac5 Added a way to find scene objects by name hace 10 años
UnitTests.cs a2a5cfb434 Added a separate RTTI for WindowFrameWidget as it was being identifier a GUIWidget which was confusing EditorWindows hace 10 años