BearishSun 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 年之前
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CustomHandle.cs c580127a4b Scene axes handle WIP 10 年之前
DefaultHandle.cs eea035e168 Documentation 10 年之前
DefaultHandleManager.cs 8235b055db Handles now properly transform multiple objects 10 年之前
DrawGizmo.cs eea035e168 Documentation 10 年之前
Gizmos.cs 3bf92297ea Added text drawing to gizmo and handle managers 10 年之前
Handle.cs 6248cf4f7f Documentation 10 年之前
HandleDrawing.cs 3bf92297ea Added text drawing to gizmo and handle managers 10 年之前
HandleSlider.cs c622d4cbfb Added a way to disable slider handles 10 年之前
HandleSliderDisc.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
HandleSliderLine.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
HandleSliderPlane.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
Handles.cs ccbe3fdbb0 More work scene axis handle GUI 10 年之前
LightGizmos.cs e81f552e28 Added gizmos for the Light component 10 年之前
MoveHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
RotateHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
ScaleHandle.cs 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 年之前
SceneAxesGUI.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 年之前
SceneAxesHandle.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 年之前
SceneCamera.cs 54c63e0fd5 Fixed scene axes handle offsets so picking is now handled correctly 10 年之前
SceneGizmos.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年之前
SceneGrid.cs 3effe98d8b Fixed transparency for handle/gizmos rendering 10 年之前
SceneHandles.cs 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 年之前
SceneSelection.cs ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 年之前
SceneWindow.cs 1aa41e445c Fixed an issue where dragging a prefab/mesh over scene view, even if another window is on top of it, will trigger the prefab/mesh to instantiate 10 年之前