Eric-DawnEngine 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found vor 8 Jahren
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Win32 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types vor 8 Jahren
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks vor 9 Jahren
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored vor 8 Jahren
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCJoint.cpp e51517f40e More work on user manuals vor 9 Jahren
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored vor 8 Jahren
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component vor 8 Jahren
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored vor 8 Jahren
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSkybox.cpp b905718c34 Skybox related fixes vor 8 Jahren
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCamera.cpp 720cf52617 Added an example for testing the initial PBS implementation vor 8 Jahren
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsComponent.cpp 01946d1a00 Getting the new component system to work vor 8 Jahren
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored vor 8 Jahren
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject vor 9 Jahren
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport vor 8 Jahren
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks vor 9 Jahren
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA vor 8 Jahren
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) vor 9 Jahren
BsGpuParamsSet.cpp c0bd8e8f9f Fixing an issue with bone matrices weren't being properly bound for skinned animation vor 8 Jahren
BsGpuPipelineParamInfo.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader vor 9 Jahren
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsLight.cpp 44a4cc02b2 Better auto-attenuation calculation for lights vor 8 Jahren
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport vor 8 Jahren
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport vor 8 Jahren
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport vor 8 Jahren
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA vor 8 Jahren
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA vor 8 Jahren
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used vor 9 Jahren
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use vor 9 Jahren
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types vor 8 Jahren
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA vor 8 Jahren
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import vor 9 Jahren
BsPixelUtil.cpp ec7d23c815 Fixing an issue with texture compression and mipmap generation vor 8 Jahren
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic vor 8 Jahren
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it vor 8 Jahren
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found vor 8 Jahren
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) vor 8 Jahren
BsRenderAPI.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI vor 9 Jahren
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderTexture.cpp e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values vor 9 Jahren
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsRenderable.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types vor 8 Jahren
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsResources.cpp 6e1c80700f More work on reflection probes vor 8 Jahren
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsSavedResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSceneManager.cpp f04992fbd4 Added skeleton code for reflection probes vor 8 Jahren
BsSceneObject.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic vor 8 Jahren
BsShader.cpp b2dd0ffa03 Work on transparent rendering path vor 9 Jahren
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light vor 8 Jahren
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsStringTableManager.cpp 39627c97f2 More work on user manuals vor 9 Jahren
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. vor 8 Jahren
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsTexture.cpp 319c6c756f Specific mip & level can now be specified when binding sampled textures vor 9 Jahren
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) vor 9 Jahren
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data vor 9 Jahren
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies vor 9 Jahren
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix vor 9 Jahren
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree vor 8 Jahren
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types vor 8 Jahren
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs vor 9 Jahren
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects vor 9 Jahren