Marko Pintera a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 anos atrás
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Win32 a45a814ea7 Fixed modal windows so they stay in front even if new non-modal windows spawn 11 anos atrás
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anos atrás
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp 11 anos atrás
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread 11 anos atrás
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsCoreObject.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 11 anos atrás
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anos atrás
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anos atrás
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anos atrás
BsDrawList.h 0eecfe525d More documentation 11 anos atrás
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class 11 anos atrás
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 anos atrás
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) 11 anos atrás
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects 11 anos atrás
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 anos atrás
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anos atrás
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles 11 anos atrás
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 anos atrás
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgram.h f7a076ff3c Pass and Technique refactor 11 anos atrás
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 anos atrás
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design 11 anos atrás
BsGpuResourceData.h d5d2171319 Added C# PixelData 11 anos atrás
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 anos atrás
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 anos atrás
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anos atrás
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) 11 anos atrás
BsMaterial.h f33b14ebe1 Fixed lag between material updates when rendering GUI 11 anos atrás
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. 11 anos atrás
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 anos atrás
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsMeshBase.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 anos atrás
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design 11 anos atrás
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anos atrás
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead 11 anos atrás
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system 11 anos atrás
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsOSInputHandler.h 24434868e3 More handle fixes 11 anos atrás
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anos atrás
BsPixelBuffer.h fc8f2b1eaf More documentation 11 anos atrás
BsPixelData.h d5d2171319 Added C# PixelData 11 anos atrás
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 anos atrás
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsPlatform.h 3a79d447ba Added a Win32 file/folder save/open dialog (untested) 11 anos atrás
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anos atrás
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 anos atrás
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 anos atrás
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anos atrás
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 anos atrás
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 anos atrás
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 anos atrás
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore 11 anos atrás
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies 11 anos atrás
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anos atrás
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) 11 anos atrás
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsResourceHandle.h fb93370d4c Fixing game shutdown 11 anos atrás
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anos atrás
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 anos atrás
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 anos atrás
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource 11 anos atrás
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 anos atrás
BsResources.h 2026432fe7 Add core object dependencies 11 anos atrás
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread 11 anos atrás
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design 11 anos atrás
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anos atrás
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 11 anos atrás
BsSceneObject.h 2f7095dbd2 Improvements to SceneObject transform 11 anos atrás
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables 11 anos atrás
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 anos atrás
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable 11 anos atrás
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTechnique.h 2026432fe7 Add core object dependencies 11 anos atrás
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor 11 anos atrás
BsTextData.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project 11 anos atrás
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 anos atrás
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 anos atrás
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anos atrás
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 anos atrás
BsUUID.h cf60b3980a More documentation 11 anos atrás
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 anos atrás
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 anos atrás
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 anos atrás
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 anos atrás
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 anos atrás
BsViewport.h 2026432fe7 Add core object dependencies 11 anos atrás
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 anos atrás