BearishSun b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 8 años
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Win32 df25d147ad Vulkan: Inter queue semaphores are now properly signaled on submit hace 9 años
BsVulkanCommandBuffer.cpp 3eecbecfa0 Refactoring C# components so they're just wrappers for C++ ones, to avoid duplicate code hace 8 años
BsVulkanCommandBufferManager.cpp 12285c8173 Vulkan: When writing to storage buffers/images, make sure those writes are visible to later operations in the same render pass hace 9 años
BsVulkanDescriptorLayout.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDescriptorPool.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanDescriptorSet.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanDevice.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 9 años
BsVulkanEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanFramebuffer.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanGLSLProgramFactory.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuBuffer.cpp 495ee9a188 Vulkan: Fixing issues with the base tile deferred shader hace 9 años
BsVulkanGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuParams.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader hace 9 años
BsVulkanGpuPipelineParamInfo.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanGpuProgram.cpp 718ed85258 OpenGL: Added support for shared storage blocks hace 9 años
BsVulkanHardwareBuffer.cpp c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader hace 9 años
BsVulkanHardwareBufferManager.cpp 6732f7076a Vulkan: Added support for shared storage buffer objects hace 9 años
BsVulkanIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanPlugin.cpp b9a97b133e Removing unnecessary DLL export specifiers from plugins hace 8 años
BsVulkanQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanQueue.cpp 10523f6750 Vulkan: Fixing an issue where waiting on a queue didn't necessarily guarantee fences of submitted command buffers were signaled hace 9 años
BsVulkanRenderAPI.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 8 años
BsVulkanRenderAPIFactory.cpp f171405be5 RenderAPICore -> ct::RenderAPI hace 9 años
BsVulkanRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanRenderTexture.cpp 2e94779fc6 Vulkan: Now tracking image layouts on a per-resource basis. This way individual faces & mip-levels can be bound for rendering, particularily useful for cubemaps and texture arrays in general. hace 9 años
BsVulkanRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanResource.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanSwapChain.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
BsVulkanTexture.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
BsVulkanTextureManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsVulkanUtility.cpp eec99bff10 Moving light pass in a compute shader in preparation for tiled deferred rendering hace 9 años
BsVulkanVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVulkanVertexInputManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años