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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptObject.h"
- #include "../../../bsf/Source/Foundation/bsfCore/Animation/BsAnimation.h"
- namespace bs
- {
- class BS_SCR_BE_EXPORT ScriptAnimationClipState : public ScriptObject<ScriptAnimationClipState>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "AnimationClipState")
- static MonoObject* box(const AnimationClipState& value);
- static AnimationClipState unbox(MonoObject* value);
- private:
- ScriptAnimationClipState(MonoObject* managedInstance);
- };
- }
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