Marko Pintera d4f4fb55e1 Capsule collider works 11 éve
..
BsBuiltinEditorResources.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 éve
BsCmdRecordSO.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 éve
BsCmdReparentSO.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDbgTestGameObjectRef.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsDockManager.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsDockManagerLayout.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsEditorApplication.cpp d231b89e53 Fixed OpenGL texture binding 11 éve
BsEditorCommand.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsEditorTestSuite.cpp 4867d3a4a3 Added test case for scene object commit and restore 11 éve
BsEditorUtility.cpp e9fc86930e A lot more work on handles (WIP) 11 éve
BsEditorWidget.cpp 17d906d731 SceneGrid renders (but doesn't look pretty) 11 éve
BsEditorWidgetContainer.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsEditorWidgetLayout.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 éve
BsEditorWidgetManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 éve
BsEditorWindow.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 éve
BsEditorWindowBase.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsEditorWindowManager.cpp e4d4e884c9 Handle abort signal instead of exit 11 éve
BsGUIColor.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIColorField.cpp 4b4f583a71 Added C# versions of many editor fields 11 éve
BsGUIComponentFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIDockSlider.cpp 17afc600a7 Massive Cm->Bs file rename 11 éve
BsGUIDropButton.cpp d1f33eb36a Tested remaining inspector fields 11 éve
BsGUIFieldBase.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIFloatField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIFoldout.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIIntField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIMenuBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIResourceTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsGUISceneTreeView.cpp 3512c00011 Extended interface for some core-level objects for easier creation 11 éve
BsGUITabButton.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsGUITabbedTitleBar.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUITextField.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUIToggleField.cpp b0236b0eb1 Added support for GUI sub-styles 11 éve
BsGUITreeView.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGUITreeViewEditBox.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsGUIVector2Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 éve
BsGUIVector3Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 éve
BsGUIVector4Field.cpp b0236b0eb1 Added support for GUI sub-styles 11 éve
BsGUIWindowDropArea.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 éve
BsGUIWindowFrame.cpp b1e42e1c76 GUIRenderTexture now uses a non-transparent shader 11 éve
BsGUIWindowFrameWidget.cpp 0ca6b3905a Renamed RectF to Rect2, RectI to Rect2I 11 éve
BsGizmoManager.cpp 298de470a6 Refactored draw helper so it can sort meshes based on distance from camera 11 éve
BsHandleDrawManager.cpp 85c697cb7d Deal with handle input more correctly 11 éve
BsHandleManager.cpp 85c697cb7d Deal with handle input more correctly 11 éve
BsHandleSlider.cpp 3a6d26a6f6 Mostly complete but completely untested handle implementation 11 éve
BsHandleSliderDisc.cpp 43b595cda9 Gizmo icon picking works 11 éve
BsHandleSliderLine.cpp d4f4fb55e1 Capsule collider works 11 éve
BsHandleSliderManager.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 éve
BsHandleSliderPlane.cpp 43b595cda9 Gizmo icon picking works 11 éve
BsMainEditorWindow.cpp 0dac075862 Refactored draw helpers so they are fully static and just provide geometry data and don't do any drawing 11 éve
BsProjectLibrary.cpp a4e65a67d8 Added a way to load resources from C# ProjectLibrary 11 éve
BsProjectLibraryEntries.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
BsProjectResourceMeta.cpp a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 éve
BsResourceImporter.cpp 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 éve
BsSceneCameraController.cpp b64a0482e7 Various Gizmo rendering fixes 11 éve
BsSceneEditorWidget.cpp d4f4fb55e1 Capsule collider works 11 éve
BsSceneGrid.cpp 7ee22c56b5 Set up gizmo picking (icons still don't work) 11 éve
BsScenePicking.cpp ff8ed9021c Refactored Renderable into RenderableHandler 11 éve
BsSelection.cpp d231b89e53 Fixed OpenGL texture binding 11 éve
BsTestTextSprite.cpp 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 éve
BsUndoRedo.cpp 203fbc8fc6 Renamed all macros/methods starting with "cm" to "bs" 11 éve
DbgEditorWidget1.cpp 7c1348d402 Enabled scene and tree views for better GameObjectField testing 11 éve
DbgEditorWidget2.cpp c0b00d66fb Inspector will not try to display multi-rank arrays as it doesn't support them yet 11 éve