BearishSun 068c65b9e0 More work on light probe indirect lighting hace 8 años
..
Win32 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsAnimation.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAnimationClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAnimationCurve.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAnimationManager.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types hace 8 años
BsAnimationUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudio.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudioClip.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudioClipImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks hace 9 años
BsAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudioManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsAudioUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsBlendState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCAnimation.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsCAudioListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCAudioSource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCBone.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsCBoxCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCCamera.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored hace 9 años
BsCCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCJoint.cpp e51517f40e More work on user manuals hace 9 años
BsCLight.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored hace 9 años
BsCMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCReflectionProbe.cpp 3e10138c98 Added a skybox component hace 8 años
BsCRenderable.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored hace 9 años
BsCRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCSkybox.cpp b905718c34 Skybox related fixes hace 8 años
BsCSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCamera.cpp 4c6e4a10af More work on shadow map rendering hace 8 años
BsCapsuleCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCharacterController.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsCommandBuffer.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsCommandBufferManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsCommandQueue.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsComponent.cpp 01946d1a00 Getting the new component system to work hace 9 años
BsCoreApplication.cpp 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored hace 9 años
BsCoreObject.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject hace 9 años
BsCoreObjectCore.cpp 91d6f7a431 CoreObjectCore -> ct::CoreObject hace 9 años
BsCoreObjectManager.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport hace 8 años
BsCoreThread.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use hace 9 años
BsCoreThreadQueue.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use hace 9 años
BsD6Joint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsDeferredCallManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsDepthStencilState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsDistanceJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsEventQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsFCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsFJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsFixedJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsFont.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsFontImportOptions.cpp d4d0bb0360 More user manuals and minor usability tweaks hace 9 años
BsFontManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsGameObject.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsGameObjectHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsGameObjectManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsGpuBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsGpuParam.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsGpuParamBlockBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsGpuParams.cpp 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) hace 9 años
BsGpuParamsSet.cpp fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
BsGpuPipelineParamInfo.cpp fa62ac09d3 Shadow mapping functional for radial lights hace 8 años
BsGpuPipelineState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsGpuProgram.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsGpuProgramManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsGpuResourceData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsHString.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsHardwareBufferManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsHingeJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsIResourceListener.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsIconUtility.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsIndexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsInput.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsLight.cpp 4c6e4a10af More work on shadow map rendering hace 8 años
BsLightProbeVolume.cpp 068c65b9e0 More work on light probe indirect lighting hace 8 años
BsMaterial.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport hace 8 años
BsMaterialManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsMaterialParam.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport hace 8 años
BsMaterialParams.cpp cdc8db06bc Textures are now properly hot-loaded and their changes will be immediately reflected in scene after reimport hace 8 años
BsMaterialRTTI.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsMesh.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsMeshBase.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsMeshCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsMeshData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsMeshHeap.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsMeshImportOptions.cpp e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used hace 9 años
BsMeshManager.cpp 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use hace 9 años
BsMeshUtility.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types hace 8 años
BsMorphShapes.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsOSInputHandler.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsOcclusionQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsParamBlocks.cpp 8531a656fd Bulk of code for deferred rendering MSAA hace 9 años
BsPass.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsPhysics.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPhysicsManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPhysicsMaterial.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPhysicsMesh.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPixelData.cpp ddf6204f9e Fixing cylindrical/spherical environment map import hace 9 años
BsPixelUtil.cpp 1a1b8bc0d5 Hierarchical Z generation hace 8 años
BsPlaneCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPlatform.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPostProcessSettings.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPrefab.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsPrefabDiff.cpp d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic hace 9 años
BsPrefabUtility.cpp 64535d3e8c Fixing an issue where applying a prefab diff to an uninstantiated scene object would instatiate it hace 9 años
BsProfilerCPU.cpp 5cf3aa3e7b Solved C3861 __cpuid&__rdtsc identifier not found hace 8 años
BsProfilerGPU.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsProfilingManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsQueryManager.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsRasterizerState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsReflectionProbe.cpp 96af487db1 Planar reflections won't be supported this iteration (way too expensive to use in majority of cases anyway) hace 8 años
BsRenderAPI.cpp 5ac8e7b2e6 Added ability to bind depth & stencil buffers separately as read-only hace 8 años
BsRenderAPICapabilities.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsRenderAPIManager.cpp f171405be5 RenderAPICore -> ct::RenderAPI hace 9 años
BsRenderStateManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsRenderTarget.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsRenderTexture.cpp c0eb880ca6 Fixing omnidirectional shadow maps hace 8 años
BsRenderWindow.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsRenderWindowManager.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsRenderable.cpp 84eb9fc38b Laid much of the foundation for shadow map depth rendering hace 8 años
BsRenderer.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsRendererExtension.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsRendererManager.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsRendererMeshData.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types hace 8 años
BsResource.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsResourceHandle.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsResourceListenerManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsResourceManifest.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsResourceMetaData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsResources.cpp d0e98c524b Added support for compression when saving resources hace 8 años
BsRigidbody.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSamplerState.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsSavedResourceData.cpp d0e98c524b Added support for compression when saving resources hace 8 años
BsSceneManager.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized hace 8 años
BsSceneObject.cpp 6c825a8337 Ability to set scene object mobility, ensuring static and immovable objects can be better optimized hace 8 años
BsShader.cpp 6edba43c31 Vulkan: Properly handle unbound textures hace 8 años
BsShaderDefines.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsShaderImportOptions.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsShaderInclude.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsShaderIncludeImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsShaderManager.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSkeleton.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSkeletonMask.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSkybox.cpp abf3c6d06f Added a property to modify brightness of the image-based sky light hace 8 años
BsSliderJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSpecificImporter.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSphereCollider.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsSphericalJoint.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsStringTable.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsStringTableManager.cpp 39627c97f2 More work on user manuals hace 9 años
BsTechnique.cpp 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. hace 9 años
BsTextData.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsTexture.cpp 8ffa542fb5 Texture copy operations no longer occurr on the transfer queue, but instead on the user-provided command buffer, in order to avoid user needing to worry about submitting previous rendering operations manually hace 8 años
BsTextureImportOptions.cpp c90bcb072b Added cubemap import with support for list, cross, spherical and cylindrical sources (untested) hace 9 años
BsTextureManager.cpp d2aa2bd074 Properly initialize a texture created with initial pixel data hace 9 años
BsTextureView.cpp dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies hace 9 años
BsTimerQuery.cpp 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix hace 9 años
BsTransientMesh.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsUUID.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsUtility.cpp 65b502721c Added an utility for searching all components of a certain type in the scene object tree hace 8 años
BsVertexBuffer.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVertexData.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVertexDataDesc.cpp d611dbe10a Added UV coordinates and tangent frame to built-in mesh types hace 8 años
BsVertexDeclaration.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años
BsVideoModeInfo.cpp aa226e61ce Massive namespace rename BansheeEngine -> bs hace 9 años
BsViewport.cpp 56ed650df4 Final set of refactors to rename core thread objects hace 9 años