#3d #game-engine #engine #gamedev

Marko Pintera d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 12 лет назад
BansheeEditor d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 12 лет назад
BansheeEditorExec d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
BansheeEngine d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 12 лет назад
BansheeForwardRenderer d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
BansheeMono d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
BansheeOctreeSM d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotCore 4547c9fa58 Using std static_assert and type traits 12 лет назад
CamelotD3D11RenderSystem d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotD3D9Renderer d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 лет назад
CamelotFBXImporter d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotFontImporter d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotFreeImgImporter d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotGLRenderer d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotOISInput d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
CamelotUtility 4547c9fa58 Using std static_assert and type traits 12 лет назад
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 лет назад
MBansheeEngine 36c918a215 Refactored Script and C# GUI interface 12 лет назад
SBansheeEditor d55f242a1c Using std::function and std::bind instead of boost 12 лет назад
SBansheeEngine 36c918a215 Refactored Script and C# GUI interface 12 лет назад
BansheeEngine.sln 17204b8447 Serializing SerializableObject works 12 лет назад
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 лет назад
Dependencies.txt e51cbce52c Started work on scripting 12 лет назад
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 лет назад
EditorWindowDock.txt 053df91815 Better modal window test case 12 лет назад
GameObjectSerialization.txt 42b20759ef Refactored Module startUp (does not compile because of a weird linker error ATM) 12 лет назад
Inspector.txt d601e2c843 GUI elements refactor (removing GUIWidget from constructor) stage 1 12 лет назад
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works 12 лет назад
Notes.txt 2c7f1c7b3d Prototyping the Inspector 12 лет назад
Opts.txt 99f545b06f Added frame allocator 12 лет назад
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 лет назад
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
ResourceBundles.txt e51cbce52c Started work on scripting 12 лет назад
SpriteTexture.txt c58b45571a Added managed HString 12 лет назад
TODO.txt 17204b8447 Serializing SerializableObject works 12 лет назад
TODODoc.txt 47682e394e Work on GUIMenuBar 12 лет назад
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 12 лет назад
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 лет назад
UndoRedo.txt 88c83017de Started work on undo/redo system 12 лет назад