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2D
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24a1f44cd8
Refactor: Cleaned up custom allocators
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8 éve |
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Debug
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 éve |
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GUI
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0a6233e4bd
Bugfix: Fixing crash on shutdown
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8 éve |
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Input
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8eae8647bd
WIP: Linux port
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8 éve |
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Localization
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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Platform
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f18318ad59
Linux port:
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8 éve |
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RTTI
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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Renderer
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f16667cece
WIP: Adding separate rendering path for when tiled deferred is not available
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8 éve |
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Resources
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 éve |
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Script
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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Utility
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c88de0a52e
Merge branch 'master' of /media/bearishsun/FastData/FromLinux/Banshee/BansheeEngineSrv
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8 éve |
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BsApplication.cpp
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890c449b74
Refactor: SceneObject transform and non-component scene entities
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8 éve |
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BsApplication.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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BsPrerequisites.h
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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CMakeLists.txt
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1f039b0d65
Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs)
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8 éve |
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CMakeSources.cmake
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e605573591
Refactor: Shader variations are now defined directly in BSL files
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8 éve |