BearishSun f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 éve
..
2D 24a1f44cd8 Refactor: Cleaned up custom allocators 8 éve
Debug e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
GUI 0a6233e4bd Bugfix: Fixing crash on shutdown 8 éve
Input 8eae8647bd WIP: Linux port 8 éve
Localization 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
Platform f18318ad59 Linux port: 8 éve
RTTI 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
Renderer f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 éve
Resources e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve
Script 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
Utility c88de0a52e Merge branch 'master' of /media/bearishsun/FastData/FromLinux/Banshee/BansheeEngineSrv 8 éve
BsApplication.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 éve
BsApplication.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
BsPrerequisites.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
CMakeLists.txt 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 éve
CMakeSources.cmake e605573591 Refactor: Shader variations are now defined directly in BSL files 8 éve