| .. |
|
BsMonoArray.cpp
|
b5bfb88590
Resource handle refactor complete
|
10 rokov pred |
|
BsMonoAssembly.cpp
|
7729dfa933
Load assemblies from memory so that their files aren't locked and can be replaced by the compiler
|
10 rokov pred |
|
BsMonoClass.cpp
|
29ddb80a56
Added ability to register custom inspectors for managed types
|
10 rokov pred |
|
BsMonoField.cpp
|
d61a7ecffd
A lot more work on C# scene window
|
11 rokov pred |
|
BsMonoManager.cpp
|
0025c6b2dd
Updated all relevant paths so that executable files can be placed in root directory of the built application, but also kept the old paths to keep the file structure while using non-packaged builds (e.g. debugging)
|
10 rokov pred |
|
BsMonoMethod.cpp
|
77ab742482
Engine compiles after Gizmo modifications (still untested)
|
11 rokov pred |
|
BsMonoPlugin.cpp
|
e1eaa8bfe2
Modified managed assembly loading so it's possible to reload it on project reload
|
10 rokov pred |
|
BsMonoProperty.cpp
|
b4b3842050
More documentation
|
11 rokov pred |
|
BsMonoUtil.cpp
|
c12b03a92f
Moved all Script stuff to separate libraries
|
12 rokov pred |
|
BsScriptMeta.cpp
|
0bb5903b9e
Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine
|
11 rokov pred |