Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload há 10 anos atrás
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality há 10 anos atrás
BsBlendState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 há 10 anos atrás
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated há 10 anos atrás
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload há 10 anos atrás
BsCoreObject.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsCorePrerequisites.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: há 10 anos atrás
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used há 10 anos atrás
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsDepthStencilState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsDrawList.h 0eecfe525d More documentation há 11 anos atrás
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFont.h 24bfe213ef Added serialization for SceneObject transform há 10 anos atrás
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. há 11 anos atrás
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test há 10 anos atrás
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens há 10 anos atrás
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff há 10 anos atrás
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design há 11 anos atrás
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders há 10 anos atrás
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuParamDesc.h d1881075fa Various fixes to Renderer há 11 anos atrás
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsGpuProgram.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHString.h d293414daf Support for multiple StringTables há 10 anos atrás
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP há 11 anos atrás
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too há 11 anos atrás
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested há 11 anos atrás
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing há 10 anos atrás
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys há 10 anos atrás
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances há 10 anos atrás
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly há 11 anos atrás
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around há 10 anos atrás
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMesh.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces há 10 anos atrás
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design há 11 anos atrás
BsMeshData.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshManager.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes há 10 anos atrás
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsOSInputHandler.h 24434868e3 More handle fixes há 11 anos atrás
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPass.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL há 10 anos atrás
BsPixelBuffer.h fc8f2b1eaf More documentation há 11 anos atrás
BsPixelData.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture há 11 anos atrás
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsPlatform.h ee9c441334 Proper UUID generation há 10 anos atrás
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) há 10 anos atrás
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances há 10 anos atrás
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler há 10 anos atrás
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation há 11 anos atrás
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive há 11 anos atrás
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown há 11 anos atrás
BsRasterizerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsRawInputHandler.h a713a99a65 More documentation & input fixes há 11 anos atrás
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI há 11 anos atrás
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderStateManager.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies há 11 anos atrás
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation há 10 anos atrás
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation há 10 anos atrás
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations há 10 anos atrás
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener há 11 anos atrás
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing há 10 anos atrás
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource há 11 anos atrás
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management há 11 anos atrás
BsResources.h fb10aa71f2 Project Load/Unload (not tested) há 10 anos atrás
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object há 10 anos atrás
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) há 10 anos atrás
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 há 11 anos atrás
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated há 10 anos atrás
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform há 10 anos atrás
BsShader.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderManager.h 43c78bc4d0 WIP shader includes há 10 anos atrás
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders há 10 anos atrás
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsStringTable.h d293414daf Support for multiple StringTables há 10 anos atrás
BsStringTableManager.h d293414daf Support for multiple StringTables há 10 anos atrás
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader há 10 anos atrás
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core há 10 anos atrás
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite há 10 anos atrás
BsTexture.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library há 10 anos atrás
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer há 11 anos atrás
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename há 11 anos atrás
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design há 11 anos atrás
BsUUID.h ee9c441334 Proper UUID generation há 10 anos atrás
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference há 11 anos atrás
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer há 11 anos atrás
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design há 11 anos atrás
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement há 11 anos atrás
BsViewport.h 2c35a0c825 Removed all the unused allocators há 10 anos atrás
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) há 11 anos atrás