Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
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BsMonoArray.cpp b74cf06aa0 C# versions of Shader and Material resources 10 лет назад
BsMonoAssembly.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsMonoClass.cpp 1b1895f796 WIP VisualStudio project syncing 10 лет назад
BsMonoField.cpp d61a7ecffd A lot more work on C# scene window 11 лет назад
BsMonoManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
BsMonoMethod.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) 11 лет назад
BsMonoPlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 лет назад
BsMonoProperty.cpp b4b3842050 More documentation 11 лет назад
BsMonoUtil.cpp c12b03a92f Moved all Script stuff to separate libraries 12 лет назад
BsScriptMeta.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine 11 лет назад