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- //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
- //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
- #pragma once
- #include "BsScriptEditorPrerequisites.h"
- #include "BsScriptObject.h"
- #include "Math/BsVector3.h"
- #include "Math/BsMatrix4.h"
- #include "Image/BsColor.h"
- namespace bs
- {
- class ScriptRendererMeshData;
- /** @addtogroup ScriptInteropEditor
- * @{
- */
- /** Interop class between C++ & CLR for GizmoManager. */
- class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject<ScriptGizmos>
- {
- public:
- SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "Gizmos")
- private:
- ScriptGizmos(MonoObject* instance);
- /************************************************************************/
- /* CLR HOOKS */
- /************************************************************************/
- static void internal_SetColor(Color* color);
- static void internal_GetColor(Color* color);
- static void internal_SetTransform(Matrix4* transform);
- static void internal_GetTransform(Matrix4* transform);
- static void internal_DrawCube(Vector3* position, Vector3* extents);
- static void internal_DrawSphere(Vector3* position, float radius);
- static void internal_DrawCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
- static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius);
- static void internal_DrawWireCube(Vector3* position, Vector3* extents);
- static void internal_DrawWireSphere(Vector3* position, float radius);
- static void internal_DrawWireHemisphere(Vector3* position, float radius);
- static void internal_DrawWireCapsule(Vector3* position, float height, float radius);
- static void internal_DrawWireCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
- static void internal_DrawLine(Vector3* start, Vector3* end);
- static void internal_DrawLineList(MonoArray* linePoints);
- static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius);
- static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, float startAngle, float amountAngle);
- static void internal_DrawWireMesh(ScriptRendererMeshData* meshData);
- static void internal_DrawFrustum(Vector3* position, float aspect, Degree* FOV, float near, float far);
- static void internal_DrawIcon(Vector3* position, MonoObject* image, bool fixedScale);
- static void internal_DrawText(Vector3* position, MonoString* text, ScriptFont* font, int size);
- };
- /** @} */
- }
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