BsScriptGizmos.h 2.6 KB

12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455
  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. #include "Math/BsVector3.h"
  7. #include "Math/BsMatrix4.h"
  8. #include "Image/BsColor.h"
  9. namespace bs
  10. {
  11. class ScriptRendererMeshData;
  12. /** @addtogroup ScriptInteropEditor
  13. * @{
  14. */
  15. /** Interop class between C++ & CLR for GizmoManager. */
  16. class BS_SCR_BED_EXPORT ScriptGizmos : public ScriptObject<ScriptGizmos>
  17. {
  18. public:
  19. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "Gizmos")
  20. private:
  21. ScriptGizmos(MonoObject* instance);
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_SetColor(Color* color);
  26. static void internal_GetColor(Color* color);
  27. static void internal_SetTransform(Matrix4* transform);
  28. static void internal_GetTransform(Matrix4* transform);
  29. static void internal_DrawCube(Vector3* position, Vector3* extents);
  30. static void internal_DrawSphere(Vector3* position, float radius);
  31. static void internal_DrawCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
  32. static void internal_DrawDisc(Vector3* position, Vector3* normal, float radius);
  33. static void internal_DrawWireCube(Vector3* position, Vector3* extents);
  34. static void internal_DrawWireSphere(Vector3* position, float radius);
  35. static void internal_DrawWireHemisphere(Vector3* position, float radius);
  36. static void internal_DrawWireCapsule(Vector3* position, float height, float radius);
  37. static void internal_DrawWireCone(Vector3* base, Vector3* normal, float height, float radius, Vector2* scale);
  38. static void internal_DrawLine(Vector3* start, Vector3* end);
  39. static void internal_DrawLineList(MonoArray* linePoints);
  40. static void internal_DrawWireDisc(Vector3* position, Vector3* normal, float radius);
  41. static void internal_DrawWireArc(Vector3* position, Vector3* normal, float radius, float startAngle, float amountAngle);
  42. static void internal_DrawWireMesh(ScriptRendererMeshData* meshData);
  43. static void internal_DrawFrustum(Vector3* position, float aspect, Degree* FOV, float near, float far);
  44. static void internal_DrawIcon(Vector3* position, MonoObject* image, bool fixedScale);
  45. static void internal_DrawText(Vector3* position, MonoString* text, ScriptFont* font, int size);
  46. };
  47. /** @} */
  48. }