BsScriptUnitTests.h 1.2 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsScriptEditorPrerequisites.h"
  5. #include "BsScriptObject.h"
  6. namespace bs
  7. {
  8. /** @addtogroup ScriptInteropEditor
  9. * @{
  10. */
  11. /** Interop class between C++ & CLR for various managed unit tests. */
  12. class BS_SCR_BED_EXPORT ScriptUnitTests : public ScriptObject <ScriptUnitTests>
  13. {
  14. public:
  15. SCRIPT_OBJ(EDITOR_ASSEMBLY, EDITOR_NS, "UnitTests")
  16. /** Starts execution of the managed tests. */
  17. static void runTests();
  18. private:
  19. ScriptUnitTests(MonoObject* instance);
  20. static MonoMethod* RunTestsMethod;
  21. static SPtr<ManagedSerializableDiff> tempDiff;
  22. /************************************************************************/
  23. /* CLR HOOKS */
  24. /************************************************************************/
  25. static void internal_UT1_GameObjectClone(MonoObject* instance);
  26. static void internal_UT3_GenerateDiff(MonoObject* oldObj, MonoObject* newObj);
  27. static void internal_UT3_ApplyDiff(MonoObject* obj);
  28. };
  29. /** @} */
  30. }