Florian Will 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements %!s(int64=8) %!d(string=hai) anos
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BsBlendState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsBlendState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCommandBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsCommandBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsDepthStencilState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsDepthStencilState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsEventQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsEventQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuBuffer.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) %!s(int64=8) %!d(string=hai) anos
BsGpuParam.cpp 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
BsGpuParam.h 441b7dc7dc WIP: Editor polish and cleanup %!s(int64=8) %!d(string=hai) anos
BsGpuParamBlockBuffer.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuParamDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuParams.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsGpuParams.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineParamInfo.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineParamInfo.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineState.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsGpuPipelineState.h e605573591 Refactor: Shader variations are now defined directly in BSL files %!s(int64=8) %!d(string=hai) anos
BsGpuProgram.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsGpuProgram.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute %!s(int64=8) %!d(string=hai) anos
BsHardwareBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsIndexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsIndexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsOcclusionQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsOcclusionQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRasterizerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsRasterizerState.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderAPI.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderAPI.h ae820eb3c3 Feature: Added a way to specify a feature-set when defining a BSL shader file %!s(int64=8) %!d(string=hai) anos
BsRenderAPICapabilities.cpp 266484ff97 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsRenderAPICapabilities.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsRenderTarget.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsRenderTarget.h 90f5f648bf WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsRenderTexture.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsRenderTexture.h 90f5f648bf WIP: Script bindings %!s(int64=8) %!d(string=hai) anos
BsRenderWindow.cpp 24a1f44cd8 Refactor: Cleaned up custom allocators %!s(int64=8) %!d(string=hai) anos
BsRenderWindow.h 07c160bb50 WIP: Linux port %!s(int64=8) %!d(string=hai) anos
BsSamplerState.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsSamplerState.h 5d331c2f55 Bugfix: OpenGL now respects min/max mipmap values specified in a sampler state %!s(int64=8) %!d(string=hai) anos
BsSubMesh.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsTextureView.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsTextureView.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsTimerQuery.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsTimerQuery.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexBuffer.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexBuffer.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexData.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexData.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexDataDesc.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsVertexDataDesc.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVertexDeclaration.cpp 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements %!s(int64=8) %!d(string=hai) anos
BsVertexDeclaration.h 64f864af34 Bugfix: Respect instanceStepRate when comparing VertexElements %!s(int64=8) %!d(string=hai) anos
BsVideoModeInfo.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsVideoModeInfo.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) %!s(int64=8) %!d(string=hai) anos
BsViewport.cpp eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script %!s(int64=8) %!d(string=hai) anos
BsViewport.h 995485a010 WIP Linux port: %!s(int64=8) %!d(string=hai) anos