BearishSun 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 lat temu
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BsEditorResourceLoader.cpp c62e06ed74 Refactored how resources are unloaded to allow more fine grained control 10 lat temu
BsEditorScriptLibrary.cpp d3b00942e8 In-editor compilation 10 lat temu
BsEditorScriptManager.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 lat temu
BsGUIGameObjectField.cpp 6c5fee53e3 Added visibility field to shader parameters so internal parameters can be hidden in the inspector 10 lat temu
BsGUIResourceField.cpp fdb3896efc Fixed crash that occurred when deleting a light from the scene 10 lat temu
BsGUITextureField.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsMenuItemManager.cpp 770cb6bd2e Assembly refresh: 10 lat temu
BsScriptBrowseDialog.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptBuildManager.cpp 7c44f4279e More work on preparing documentation for doxygen generation 10 lat temu
BsScriptCodeEditor.cpp a2124e6be1 Default code editor is hooked up at editor startup 10 lat temu
BsScriptDragDropManager.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptDropDownWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptEditorApplication.cpp 36d1080271 Delay compilation until editor window is in focus 10 lat temu
BsScriptEditorBuiltin.cpp 839ae0f784 Better icons for the console window 10 lat temu
BsScriptEditorInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 lat temu
BsScriptEditorPlugin.cpp 3209476868 Save project on editor exit 10 lat temu
BsScriptEditorSettings.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptEditorTestSuite.cpp fe9db60c5a Added support for managed unit tests and a unit test for managed diff 10 lat temu
BsScriptEditorUtility.cpp 4dd0fa76ed Added run in editor manager & attribute so user can pick which components run during play mode and which run always 10 lat temu
BsScriptEditorVirtualInput.cpp 8d2ecb2432 Added separate input callbacks for use in editor only that aren't affected by play-mode state 10 lat temu
BsScriptEditorWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptFolderMonitor.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptGUIColorField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIEnumField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIFloatField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIGameObjectField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIIntField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIListBoxField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIResourceField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUISceneTreeView.cpp e9f413f71b Added various missing menu bar items 10 lat temu
BsScriptGUISliderField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUITextField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUITextureField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIToggleField.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIVector2Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIVector3Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGUIVector4Field.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptGizmoManager.cpp 1b1895f796 WIP VisualStudio project syncing 10 lat temu
BsScriptGizmos.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptHandleDrawing.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 lat temu
BsScriptHandleManager.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 lat temu
BsScriptHandleSlider.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptHandleSliderDisc.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 lat temu
BsScriptHandleSliderLine.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 lat temu
BsScriptHandleSliderManager.cpp 76fbe5db43 Fixed a couple of exceptions on handle manager shutdown 11 lat temu
BsScriptHandleSliderPlane.cpp 5ab1368c9e Scene handle rendering & interaction can now be separated per layer 10 lat temu
BsScriptImportOptions.cpp e3f01f3c80 Font importing supports multiple render styles 10 lat temu
BsScriptInspectorUtility.cpp 153a11a96e Material inspector 10 lat temu
BsScriptModalWindow.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptOSDropTarget.cpp e4b531cc0e Making all interop structs be passed by referenced in editor script objects 10 lat temu
BsScriptPlatformInfo.cpp b63918d2cc Removed templated version of ResourceRef as it was more confusing than useful 10 lat temu
BsScriptPrefabUtility.cpp f3b2014804 Added SceneObject inspector fields 10 lat temu
BsScriptProjectLibrary.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptProjectSettings.cpp b5bfb88590 Resource handle refactor complete 10 lat temu
BsScriptSceneGizmos.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 lat temu
BsScriptSceneGrid.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 lat temu
BsScriptSceneHandles.cpp 0e5e1e9c99 Properly handling input for handle sliders from multiple cameras 10 lat temu
BsScriptSceneSelection.cpp ec82c8e6fd Split SceneViewHandler into different types to allow better granularity as to where they're used 10 lat temu
BsScriptSelection.cpp 7ce45604fb Properly clean up Renderable/Camera/Light on assembly refresh 10 lat temu
BsScriptUndoRedo.cpp 62f5104652 Undo/redo command for breaking prefabs added 10 lat temu
BsScriptUnitTests.cpp 05bef870f2 Unit test for managed diff passes 10 lat temu
BsToolbarItemManager.cpp f70ad040e9 Various fixes related to GUI array: 10 lat temu