BsScriptUndoRedo.cpp 6.6 KB

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  1. #include "BsScriptUndoRedo.h"
  2. #include "BsScriptMeta.h"
  3. #include "BsMonoClass.h"
  4. #include "BsMonoMethod.h"
  5. #include "BsScriptSceneObject.h"
  6. #include "BsMonoUtil.h"
  7. #include "BsScriptGameObjectManager.h"
  8. #include "BsUndoRedo.h"
  9. #include "BsCmdRecordSO.h"
  10. #include "BsCmdCloneSO.h"
  11. #include "BsCmdCreateSO.h"
  12. #include "BsCmdDeleteSO.h"
  13. #include "BsCmdInstantiateSO.h"
  14. #include "BsCmdReparentSO.h"
  15. #include "BsCmdBreakPrefab.h"
  16. #include "BsScriptPrefab.h"
  17. #include "BsPrefab.h"
  18. namespace BansheeEngine
  19. {
  20. ScriptUndoRedo::ScriptUndoRedo(MonoObject* instance)
  21. :ScriptObject(instance)
  22. {
  23. }
  24. void ScriptUndoRedo::initRuntimeData()
  25. {
  26. metaData.scriptClass->addInternalCall("Internal_Undo", &ScriptUndoRedo::internal_Undo);
  27. metaData.scriptClass->addInternalCall("Internal_Redo", &ScriptUndoRedo::internal_Redo);
  28. metaData.scriptClass->addInternalCall("Internal_PushGroup", &ScriptUndoRedo::internal_PushGroup);
  29. metaData.scriptClass->addInternalCall("Internal_PopGroup", &ScriptUndoRedo::internal_PopGroup);
  30. metaData.scriptClass->addInternalCall("Internal_GetTopCommandId", &ScriptUndoRedo::internal_GetTopCommandId);
  31. metaData.scriptClass->addInternalCall("Internal_PopCommand", &ScriptUndoRedo::internal_PopCommand);
  32. metaData.scriptClass->addInternalCall("Internal_RecordSO", &ScriptUndoRedo::internal_RecordSO);
  33. metaData.scriptClass->addInternalCall("Internal_CloneSO", &ScriptUndoRedo::internal_CloneSO);
  34. metaData.scriptClass->addInternalCall("Internal_CloneSOMulti", &ScriptUndoRedo::internal_CloneSOMulti);
  35. metaData.scriptClass->addInternalCall("Internal_Instantiate", &ScriptUndoRedo::internal_Instantiate);
  36. metaData.scriptClass->addInternalCall("Internal_CreateSO", &ScriptUndoRedo::internal_CreateSO);
  37. metaData.scriptClass->addInternalCall("Internal_DeleteSO", &ScriptUndoRedo::internal_DeleteSO);
  38. metaData.scriptClass->addInternalCall("Internal_ReparentSO", &ScriptUndoRedo::internal_ReparentSO);
  39. metaData.scriptClass->addInternalCall("Internal_ReparentSOMulti", &ScriptUndoRedo::internal_ReparentSOMulti);
  40. metaData.scriptClass->addInternalCall("Internal_BreakPrefab", &ScriptUndoRedo::internal_BreakPrefab);
  41. }
  42. void ScriptUndoRedo::internal_Undo()
  43. {
  44. UndoRedo::instance().undo();
  45. }
  46. void ScriptUndoRedo::internal_Redo()
  47. {
  48. UndoRedo::instance().redo();
  49. }
  50. void ScriptUndoRedo::internal_PushGroup(MonoString* name)
  51. {
  52. String nativeName = MonoUtil::monoToString(name);
  53. UndoRedo::instance().pushGroup(nativeName);
  54. }
  55. void ScriptUndoRedo::internal_PopGroup(MonoString* name)
  56. {
  57. String nativeName = MonoUtil::monoToString(name);
  58. UndoRedo::instance().popGroup(nativeName);
  59. }
  60. UINT32 ScriptUndoRedo::internal_GetTopCommandId()
  61. {
  62. return UndoRedo::instance().getTopCommandId();
  63. }
  64. void ScriptUndoRedo::internal_PopCommand(UINT32 id)
  65. {
  66. UndoRedo::instance().popCommand(id);
  67. }
  68. void ScriptUndoRedo::internal_RecordSO(ScriptSceneObject* soPtr, bool recordHierarchy, MonoString* description)
  69. {
  70. WString nativeDescription = MonoUtil::monoToWString(description);
  71. CmdRecordSO::execute(soPtr->getNativeSceneObject(), recordHierarchy, nativeDescription);
  72. }
  73. MonoObject* ScriptUndoRedo::internal_CloneSO(ScriptSceneObject* soPtr, MonoString* description)
  74. {
  75. WString nativeDescription = MonoUtil::monoToWString(description);
  76. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  77. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  78. return cloneSoPtr->getManagedInstance();
  79. }
  80. MonoArray* ScriptUndoRedo::internal_CloneSOMulti(MonoArray* soPtrs, MonoString* description)
  81. {
  82. WString nativeDescription = MonoUtil::monoToWString(description);
  83. ScriptArray input(soPtrs);
  84. ScriptArray output = ScriptArray::create<ScriptSceneObject>(input.size());
  85. for (UINT32 i = 0; i < input.size(); i++)
  86. {
  87. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  88. HSceneObject clone = CmdCloneSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  89. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  90. output.set(i, cloneSoPtr->getManagedInstance());
  91. }
  92. return output.getInternal();
  93. }
  94. MonoObject* ScriptUndoRedo::internal_Instantiate(ScriptPrefab* prefabPtr, MonoString* description)
  95. {
  96. HPrefab prefab = prefabPtr->getHandle();
  97. if (!prefab.isLoaded())
  98. return nullptr;
  99. WString nativeDescription = MonoUtil::monoToWString(description);
  100. HSceneObject clone = CmdInstantiateSO::execute(prefab, nativeDescription);
  101. ScriptSceneObject* cloneSoPtr = ScriptGameObjectManager::instance().getOrCreateScriptSceneObject(clone);
  102. return cloneSoPtr->getManagedInstance();
  103. }
  104. MonoObject* ScriptUndoRedo::internal_CreateSO(MonoString* name, MonoString* description)
  105. {
  106. String nativeName = MonoUtil::monoToString(name);
  107. WString nativeDescription = MonoUtil::monoToWString(description);
  108. HSceneObject newObj = CmdCreateSO::execute(nativeName, 0, nativeDescription);
  109. return ScriptGameObjectManager::instance().createScriptSceneObject(newObj)->getManagedInstance();
  110. }
  111. void ScriptUndoRedo::internal_DeleteSO(ScriptSceneObject* soPtr, MonoString* description)
  112. {
  113. WString nativeDescription = MonoUtil::monoToWString(description);
  114. CmdDeleteSO::execute(soPtr->getNativeSceneObject(), nativeDescription);
  115. }
  116. void ScriptUndoRedo::internal_ReparentSO(ScriptSceneObject* soPtr, ScriptSceneObject* parentSOPtr, MonoString* description)
  117. {
  118. HSceneObject parent;
  119. if (parentSOPtr != nullptr)
  120. parent = parentSOPtr->getNativeSceneObject();
  121. WString nativeDescription = MonoUtil::monoToWString(description);
  122. HSceneObject so = soPtr->getNativeSceneObject();
  123. CmdReparentSO::execute(so, parent, nativeDescription);
  124. }
  125. void ScriptUndoRedo::internal_ReparentSOMulti(MonoArray* soPtrs, ScriptSceneObject* parentSOPtr, MonoString* description)
  126. {
  127. HSceneObject parent;
  128. if (parentSOPtr != nullptr)
  129. parent = parentSOPtr->getNativeSceneObject();
  130. WString nativeDescription = MonoUtil::monoToWString(description);
  131. ScriptArray input(soPtrs);
  132. for (UINT32 i = 0; i < input.size(); i++)
  133. {
  134. ScriptSceneObject* soPtr = input.get<ScriptSceneObject*>(i);
  135. HSceneObject so = soPtr->getNativeSceneObject();
  136. CmdReparentSO::execute(so, parent, nativeDescription);
  137. }
  138. }
  139. void ScriptUndoRedo::internal_BreakPrefab(ScriptSceneObject* soPtr, MonoString* description)
  140. {
  141. WString nativeDescription = MonoUtil::monoToWString(description);
  142. HSceneObject so = soPtr->getNativeSceneObject();
  143. CmdBreakPrefab::execute(so, nativeDescription);
  144. }
  145. }