Marko Pintera 9982b0ebd7 Added render window functionality for minimize/maximize/restore преди 11 години
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Win32 550b861440 Individual core object syncing with dependencies преди 11 години
BsBlendState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
BsBlendStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
BsCommandQueue.h d7d2e26f5e Added BlockUntilComplete to AsyncOp преди 11 години
BsCommonTypes.h 88ee5b68fd First part of render target refactor in order to get only core versions used on core thread преди 11 години
BsComponent.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsCoreApplication.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsCoreObject.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsCorePrerequisites.h eb4de059fc Advanced resource loading WIP stage 1 преди 11 години
BsCoreRenderer.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) преди 11 години
BsCoreSceneManager.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsCoreThread.h 4fdb3da864 Made Pass/Shader/Technique immutable преди 11 години
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsDepthStencilState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
BsDepthStencilStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
BsDrawList.h 0eecfe525d More documentation преди 11 години
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFont.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFontImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsFontRTTI.h 8d9993f92a Fixing font RTTI that had invalid base class преди 11 години
BsGameObject.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) преди 11 години
BsGameObjectHandle.h bf23b6d2e6 Assembly refresh working (all obvious issues resolved) преди 11 години
BsGameObjectHandleRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGameObjectManager.h 734f25c36c Deferred destruction of game objects преди 11 години
BsGameObjectRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGpuBuffer.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design преди 11 години
BsGpuParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. преди 11 години
BsGpuParamBlockBuffer.h 3f94468a9f Material refactor WIP, it compiles преди 11 години
BsGpuParamDesc.h d1881075fa Various fixes to Renderer преди 11 години
BsGpuParams.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsGpuProgInclude.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGpuProgIncludeImporter.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGpuProgram.h f7a076ff3c Pass and Technique refactor преди 11 години
BsGpuProgramImportOptions.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGpuProgramImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsGpuProgramImporter.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsGpuProgramManager.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design преди 11 години
BsGpuProgramRTTI.h 34449b8bd8 GpuProgram refactor to comply with new CoreObject design преди 11 години
BsGpuResourceData.h d5d2171319 Added C# PixelData преди 11 години
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP преди 11 години
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsImportOptions.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsImportOptionsRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested преди 11 години
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsInput.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsInputFwd.h ad79f66da3 Scene view refactor (moving it to C#) преди 11 години
BsMaterial.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly преди 11 години
BsMaterialParam.h 5251cd9fa3 More work on Material refactor. Moved template implementations to source files for better clarity. преди 11 години
BsMaterialRTTI.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly преди 11 години
BsMesh.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsMeshBase.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design преди 11 години
BsMeshData.h 2870e2266b Refactored Mesh for use with the new CoreObject design преди 11 години
BsMeshDataRTTI.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system преди 11 години
BsMeshHeap.h e77069ae0e Removed CoreObjectCore::destroy and using destructor instead преди 11 години
BsMeshManager.h dbdd6a60f8 Refactored Index and Vertex buffers to work with new CoreObject system преди 11 години
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsOSInputHandler.h 24434868e3 More handle fixes преди 11 години
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPass.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsPassRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable преди 11 години
BsPixelBuffer.h fc8f2b1eaf More documentation преди 11 години
BsPixelData.h d5d2171319 Added C# PixelData преди 11 години
BsPixelDataRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture преди 11 години
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsPlatform.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsProfilerCPU.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive преди 11 години
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive преди 11 години
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown преди 11 години
BsRasterizerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
BsRasterizerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
BsRawInputHandler.h a713a99a65 More documentation & input fixes преди 11 години
BsRenderAPI.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPICapabilities.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderAPIManager.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI преди 11 години
BsRenderStateManager.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
BsRenderStats.h 5d7e93aeee Fixed an issue with GUI layout calculation преди 11 години
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderTexture.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsRenderWindow.h 9982b0ebd7 Added render window functionality for minimize/maximize/restore преди 11 години
BsRenderWindowManager.h 550b861440 Individual core object syncing with dependencies преди 11 години
BsRendererFactory.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) преди 11 години
BsRendererManager.h acf6121ee6 Finished Renderable refactor, mostly (still got an exception on shutdown) преди 11 години
BsResource.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsResourceHandle.h fb93370d4c Fixing game shutdown преди 11 години
BsResourceHandleRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener преди 11 години
BsResourceManifest.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsResourceManifestRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResourceMetaDataRTTI.h c449f37a13 Added ability to set up custom meta-data per resource преди 11 години
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management преди 11 години
BsResources.h 2026432fe7 Add core object dependencies преди 11 години
BsSamplerState.h 67e4ac133c Refactored CoreObject so no initialization or destruction happens on core thread преди 11 години
BsSamplerStateRTTI.h bf970d8436 Render states refactored to comply with new CoreObject design преди 11 години
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSavedResourceDataRTTI.h 0824fc2e46 Advanced resource loading WIP stage 2 преди 11 години
BsSceneObject.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsSceneObjectRTTI.h d0c583e20c Refactored SceneManager so it properly registers all cameras and renderables преди 11 години
BsShader.h eb609f487a When blocking for resource load optionally wait for dependencies too преди 11 години
BsShaderRTTI.h 4fdb3da864 Made Pass/Shader/Technique immutable преди 11 години
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTechnique.h 2026432fe7 Add core object dependencies преди 11 години
BsTechniqueRTTI.h f7a076ff3c Pass and Technique refactor преди 11 години
BsTextData.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTexture.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsTextureImportOptions.h 47b7a6fdfe Added documentation to example project преди 11 години
BsTextureImportOptionsRTTI.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. преди 11 години
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer преди 11 години
BsTextureRTTI.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference преди 11 години
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design преди 11 години
BsUUID.h cf60b3980a More documentation преди 11 години
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference преди 11 години
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer преди 11 години
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDataDesc.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDataDescRTTI.h 17afc600a7 Massive Cm->Bs file rename преди 11 години
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design преди 11 години
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement преди 11 години
BsViewport.h 2026432fe7 Add core object dependencies преди 11 години
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) преди 11 години