BearishSun 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
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BsGpuResourcePool.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 9 ans
BsLightGrid.h c530c1795f Transparent rendering path now functional using clustered rendering without depth pre-pass requirement. Same path can also be used for normal opaque object rendering if needed. il y a 9 ans
BsLightRendering.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 9 ans
BsObjectRendering.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans
BsPostProcessing.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 9 ans
BsReflectionCubemap.h 7784a96128 Reflection cubemap filtering il y a 9 ans
BsRenderBeast.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderBeastFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderBeastOptions.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. il y a 8 ans
BsRenderBeastPrerequisites.h 565cbef7dc Added code & shaders for generating a view-space light grid for use in forward shading, primarily meant for transparency (WIP) il y a 9 ans
BsRenderTargets.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 9 ans
BsRendererCamera.h 8531a656fd Bulk of code for deferred rendering MSAA il y a 9 ans
BsRendererObject.h 42c00ad036 Work on transparent rendering path - DirectX functional il y a 9 ans
BsSamplerOverrides.h 56ed650df4 Final set of refactors to rename core thread objects il y a 9 ans