BearishSun 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад
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BsLightRendering.h 8a5d6db814 Material refactor - Things working again 9 лет назад
BsObjectRendering.h 05266555e8 Animation bone transforms now used by the core thread for rendering 9 лет назад
BsPostProcessing.h 8a5d6db814 Material refactor - Things working again 9 лет назад
BsRenderBeast.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад
BsRenderBeastFactory.h 855b052658 More fixes in order to get everything to compile with Clang 9 лет назад
BsRenderBeastOptions.h eb5d33c976 Post processing: 9 лет назад
BsRenderBeastPrerequisites.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад
BsRenderTargets.h cbd7b0af8b Albedo surface in G-buffer now stores its data in sRGB so that we don't lose colors 9 лет назад
BsRenderTexturePool.h 6495d0a485 Refactored both script libraries so they no longer reference mono runtime directly 9 лет назад
BsRendererCamera.h 1a60bbfc1d Refactoring renderer in order to make it cleaner, easier to understand and modify 9 лет назад
BsRendererObject.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад
BsSamplerOverrides.h 86e7a688a6 Renderer can now properly handle multiple material techniques 9 лет назад