BearishSun da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
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BansheeCore da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
BansheeD3D11RenderAPI 9620459208 Scene object transform modifications can now modify skeleton bones (for IK and similar) 9 years ago
BansheeD3D9RenderAPI 49729fede9 Made timer query messages fall under the verbose category so they don't spam the normal log 9 years ago
BansheeEditor 5c09c75232 Added a better way of merging shader techniques, and support for merging based on tags 9 years ago
BansheeEditorExec 46fe11386e Better logging for Mono errors and work on script debugging 9 years ago
BansheeEngine 86e7a688a6 Renderer can now properly handle multiple material techniques 9 years ago
BansheeFBXImporter 950b5b52d7 Added a flags field to animation curves 9 years ago
BansheeFMOD cde0fbf269 Fixing documentation errors 9 years ago
BansheeFontImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeFreeImgImporter bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeGLRenderAPI 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 years ago
BansheeMono ed8fcf6b9f Don't try to call managed assembly entry points, as they don't exist 9 years ago
BansheeOISInput 8e4b67bc9b Fix use of BS_PLATFORM_APPLE instead of BS_PLATFORM_OSX 9 years ago
BansheeOpenAudio cde0fbf269 Fixing documentation errors 9 years ago
BansheePhysX bca1b75466 Updated third party dependency file structure since now there's a need for multiple engine libraries to reference the same external library 9 years ago
BansheeSL 6f316d48bf Added support for shader technique inheritance 9 years ago
BansheeUtility da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
CMake ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
ExampleProject 671b4756e3 Chosen CMake modules during build will now automatically be used for engine initialization 9 years ago
Game ca53f86531 Fixing build so it doesn't rely on the working folder, so build paths outside of the standard path work 9 years ago
MBansheeEditor da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
MBansheeEngine da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
RenderBeast da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
SBansheeEditor da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
SBansheeEngine da2ccca154 Bugfixes for skeletal animation and animation editor 9 years ago
CMakeLists.txt 43cd5643e8 New minimum required version 9 years ago