#3d #game-engine #engine #gamedev

Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotClient f6f19866d5 Creating a resource will return a handle instead of a pointer преди 13 години
CamelotD3D11RenderSystem db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotD3D9Renderer db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotFBXImporter f6f19866d5 Creating a resource will return a handle instead of a pointer преди 13 години
CamelotForwardRenderer db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotFreeImgImporter f6f19866d5 Creating a resource will return a handle instead of a pointer преди 13 години
CamelotGLRenderer db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotOISInput 19e874a87d Material serialization (untested) преди 13 години
CamelotRenderer db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject преди 13 години
CamelotUtility 079c1923cf Fixed a crash where object was deleted while still in command queue преди 13 години
CamelotRenderer.sln 7b80bdaff7 Massive amount of bugfixes to the way how are resources serialized/deserialized, initialized and released преди 13 години
Dependencies.txt d71ac4d2a8 OIS works преди 13 години
TODODoc.txt d87a5e8fc4 More multithreaded changes, mostly to GpuPrograms преди 13 години