Marko Pintera db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 gadi atpakaļ
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CmD3D11BlendState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 gadi atpakaļ
CmD3D11DepthStencilState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 gadi atpakaļ
CmD3D11Device.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmD3D11Driver.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmD3D11DriverList.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmD3D11GpuBuffer.cpp e090e96915 CoreGpuObject 13 gadi atpakaļ
CmD3D11GpuBufferView.cpp 0527551a68 Modified GpuBufferViews so they hold a reference to their parent buffer 13 gadi atpakaļ
CmD3D11GpuParamBlock.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 gadi atpakaļ
CmD3D11GpuProgram.cpp e090e96915 CoreGpuObject 13 gadi atpakaļ
CmD3D11GpuProgramManager.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmD3D11HLSLParamParser.cpp 4ec92954ca Added shader params 13 gadi atpakaļ
CmD3D11HLSLProgram.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 gadi atpakaļ
CmD3D11HLSLProgramFactory.cpp fda3ca2150 Fixed multiple exceptions and deadlocks that were happening when attempting to exit the application 13 gadi atpakaļ
CmD3D11HardwareBuffer.cpp 96bb17b5ef A lot more work on DX 11 renderer 13 gadi atpakaļ
CmD3D11HardwareBufferManager.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 gadi atpakaļ
CmD3D11IndexBuffer.cpp e090e96915 CoreGpuObject 13 gadi atpakaļ
CmD3D11InputLayoutManager.cpp 048bf1ded5 Fixed up input layout generation 13 gadi atpakaļ
CmD3D11Mappings.cpp 1fa581e378 Tiny changes, removed some non relevant lines 13 gadi atpakaļ
CmD3D11MultiRenderTexture.cpp 34662227f0 Made multirender textures immutable 13 gadi atpakaļ
CmD3D11Plugin.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ
CmD3D11RasterizerState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 gadi atpakaļ
CmD3D11RenderStateManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 gadi atpakaļ
CmD3D11RenderSystem.cpp db092c1e82 GpuParamBlock is now initialized like any other CoreGpuObject 13 gadi atpakaļ
CmD3D11RenderSystemFactory.cpp 0cce766a49 Added HLSL and RenderSystem factories 13 gadi atpakaļ
CmD3D11RenderTexture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 gadi atpakaļ
CmD3D11RenderWindow.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 gadi atpakaļ
CmD3D11RenderWindowManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 gadi atpakaļ
CmD3D11SamplerState.cpp a516036ec6 Implemented CoreGpuObject initialize/destroy for four state classes 13 gadi atpakaļ
CmD3D11Texture.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 gadi atpakaļ
CmD3D11TextureManager.cpp 05e0af19b4 Resources call destroy() automatically when reference count reaches 0 13 gadi atpakaļ
CmD3D11TextureView.cpp 181d9f6431 RenderTexture is initialized fully via initialize() and is immutable after 13 gadi atpakaļ
CmD3D11VertexBuffer.cpp e090e96915 CoreGpuObject 13 gadi atpakaļ
CmD3D11VideoMode.cpp 1c73bb445a More DX11 work, and refactor on Hardware buffers 13 gadi atpakaļ
CmD3D11VideoModeList.cpp a7e57abdbf Fixed a bunch of DX11 bugs 13 gadi atpakaļ