BsCoreThread.h 8.2 KB

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  1. #pragma once
  2. #include "BsCorePrerequisites.h"
  3. #include "BsModule.h"
  4. #include "BsCommandQueue.h"
  5. #include "BsCoreThreadAccessor.h"
  6. #include "BsThreadPool.h"
  7. namespace BansheeEngine
  8. {
  9. /**
  10. * @brief Manager for the core thread. Takes care of starting, running, queuing commands
  11. * and shutting down the core thread.
  12. *
  13. * @note How threading works:
  14. * - This class contains a queue which is filled by commands from other threads via queueCommand and queueReturnCommand
  15. * - Commands are executed on the core thread as soon as they are queued (if core thread is not busy with previous commands)
  16. * - Core thread accessors are helpers for queuing commands. They serve two purposes:
  17. * - They contain helper methods for various common Core thread commands.
  18. * - They perform better than queuing each command directly using queueCommand or queueReturnCommand
  19. * - Accessors contain a command queue of their own, and queuing commands in them will not automatically start executing the commands
  20. * like with queueCommand or queueReturnCommand. Instead you must manually call "submitAccessors" when you are ready to send their
  21. * commands to the core thread.
  22. * - Synced accessor is a special type of accessor which may be accessed from any thread. Its commands are always executed after all other
  23. * non-synced accessors. It is primarily useful when multiple threads are managing the same resource and you must ensure proper order of operations.
  24. * You should use normal accessors whenever possible as synced accessors involve potentially slow synchronization operations.
  25. */
  26. class CoreThread : public Module<CoreThread>
  27. {
  28. struct AccessorContainer
  29. {
  30. CoreAccessorPtr accessor;
  31. bool isMain;
  32. };
  33. public:
  34. BS_CORE_EXPORT CoreThread();
  35. BS_CORE_EXPORT ~CoreThread();
  36. /**
  37. * @brief Returns the id of the core thread.
  38. */
  39. BS_CORE_EXPORT BS_THREAD_ID_TYPE getCoreThreadId() { return mCoreThreadId; }
  40. /**
  41. * @brief Creates or retrieves an accessor that you can use for executing commands on the core thread from
  42. * a non-core thread. The accessor will be bound to the thread you call this method on.
  43. *
  44. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  45. * to the core thread via "submitAccessors" method.
  46. */
  47. BS_CORE_EXPORT CoreAccessorPtr getAccessor();
  48. /**
  49. * @brief Retrieves an accessor that you can use for executing commands on the core thread from
  50. * a non-core thread. There is only one synchronized accessor and you may access it from any thread you wish.
  51. * Note however that it is much more efficient to retrieve a separate non-synchronized accessor using
  52. * "getAccessor" for each thread you will be using it on.
  53. *
  54. * @note Accessors contain their own command queue and their commands will only start to get executed once that queue is submitted
  55. * to the core thread via "submitAccessors" method.
  56. *
  57. * Synced accessor commands are sent after all non-synced accessor commands are sent.
  58. */
  59. BS_CORE_EXPORT SyncedCoreAccessor& getSyncedAccessor();
  60. /**
  61. * @brief Queues all the accessor commands and starts executing them on the core thread.
  62. */
  63. BS_CORE_EXPORT void submitAccessors(bool blockUntilComplete = false);
  64. /**
  65. * @brief Queues a new command that will be added to the global command queue. You are allowed to call this from any thread,
  66. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  67. *
  68. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  69. * and they all need to be executed in order before the current command is reached, which might take a long time.
  70. *
  71. * @see CommandQueue::queueReturn
  72. */
  73. BS_CORE_EXPORT AsyncOp queueReturnCommand(std::function<void(AsyncOp&)> commandCallback, bool blockUntilComplete = false);
  74. /**
  75. * @brief Queues a new command that will be added to the global command queue.You are allowed to call this from any thread,
  76. * however be aware that it involves possibly slow synchronization primitives, so limit your usage.
  77. *
  78. * @param blockUntilComplete If true the thread will be blocked until the command executes. Be aware that there may be many commands queued before it
  79. * and they all need to be executed in order before the current command is reached, which might take a long time.
  80. * @see CommandQueue::queue
  81. */
  82. BS_CORE_EXPORT void queueCommand(std::function<void()> commandCallback, bool blockUntilComplete = false);
  83. /**
  84. * @brief Called once every frame.
  85. *
  86. * @note Must be called before sim thread schedules any core thread operations for the frame.
  87. */
  88. BS_CORE_EXPORT void update();
  89. /**
  90. * @brief Returns a frame allocator that should be used for allocating temporary data being passed to the
  91. * core thread. As the name implies the data only lasts one frame, so you need to be careful not
  92. * to use it for longer than that.
  93. *
  94. * @note Sim thread only.
  95. */
  96. BS_CORE_EXPORT FrameAlloc* getFrameAlloc() const;
  97. private:
  98. static const int NUM_FRAME_ALLOCS = 2;
  99. /**
  100. * @brief Double buffered frame allocators. Means sim thread cannot be more than 1 frame ahead of core thread
  101. * (If that changes you should be able to easily add more).
  102. */
  103. FrameAlloc* mFrameAllocs[NUM_FRAME_ALLOCS];
  104. UINT32 mActiveFrameAlloc;
  105. static BS_THREADLOCAL AccessorContainer* mAccessor;
  106. Vector<AccessorContainer*> mAccessors;
  107. volatile bool mCoreThreadShutdown;
  108. HThread mCoreThread;
  109. BS_THREAD_ID_TYPE mSimThreadId;
  110. BS_THREAD_ID_TYPE mCoreThreadId;
  111. BS_MUTEX(mCommandQueueMutex)
  112. BS_MUTEX(mAccessorMutex)
  113. BS_THREAD_SYNCHRONISER(mCommandReadyCondition)
  114. BS_MUTEX(mCommandNotifyMutex)
  115. BS_THREAD_SYNCHRONISER(mCommandCompleteCondition)
  116. CommandQueue<CommandQueueSync>* mCommandQueue;
  117. UINT32 mMaxCommandNotifyId; /**< ID that will be assigned to the next command with a notifier callback. */
  118. Vector<UINT32> mCommandsCompleted; /**< Completed commands that have notifier callbacks set up */
  119. SyncedCoreAccessor* mSyncedCoreAccessor;
  120. /**
  121. * @brief Starts the core thread worker method. Should only be called once.
  122. */
  123. void initCoreThread();
  124. /**
  125. * @brief Main worker method of the core thread. Called once thread is started.
  126. */
  127. void runCoreThread();
  128. /**
  129. * @brief Shutdowns the core thread. It will complete all ready commands
  130. * before shutdown.
  131. */
  132. void shutdownCoreThread();
  133. /**
  134. * @brief Blocks the calling thread until the command with the specified ID completes.
  135. * Make sure that the specified ID actually exists, otherwise this will block forever.
  136. */
  137. void blockUntilCommandCompleted(UINT32 commandId);
  138. /**
  139. * @brief Callback called by the command list when a specific command finishes executing.
  140. * This is only called on commands that have a special notify on complete flag set.
  141. *
  142. * @param commandId Identifier for the command.
  143. */
  144. void commandCompletedNotify(UINT32 commandId);
  145. };
  146. /**
  147. * @brief Returns the core thread manager used for dealing with the core thread from external threads.
  148. *
  149. * @see CoreThread
  150. */
  151. BS_CORE_EXPORT CoreThread& gCoreThread();
  152. /**
  153. * @brief Returns a core thread accessor for the current thread. Accessor is retrieved or created depending
  154. * if it previously existed. Each thread has its own accessor.
  155. *
  156. * @see CoreThread
  157. */
  158. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueNoSync>& gCoreAccessor();
  159. /**
  160. * @brief Returns a synchronized core accessor you may call from any thread for working with the core thread.
  161. * Only one of these exists.
  162. *
  163. * @see CoreThread
  164. */
  165. BS_CORE_EXPORT CoreThreadAccessor<CommandQueueSync>& gSyncedCoreAccessor();
  166. /**
  167. * @brief Throws an exception if current thread isn't the core thread;
  168. */
  169. BS_CORE_EXPORT void throwIfNotCoreThread();
  170. /**
  171. * @brief Throws an exception if current thread is the core thread;
  172. */
  173. BS_CORE_EXPORT void throwIfCoreThread();
  174. #if BS_DEBUG_MODE
  175. #define THROW_IF_NOT_CORE_THREAD throwIfNotCoreThread();
  176. #define THROW_IF_CORE_THREAD throwIfCoreThread();
  177. #else
  178. #define THROW_IF_NOT_CORE_THREAD
  179. #define THROW_IF_CORE_THREAD
  180. #endif
  181. }