Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
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Win32 7798f0d4a7 Various ProjectWindow fixes, mostly relating to drag and drop functionality 10 rokov pred
BsBlendState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsBlendStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsCommandQueue.h 65d8dcfb03 Delaying showing a window until back buffer swap now works properly in DX11 10 rokov pred
BsCommonTypes.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsComponent.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 rokov pred
BsComponentRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsCoreApplication.h e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload 10 rokov pred
BsCoreObject.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsCoreObjectCore.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCoreObjectManager.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsCorePrerequisites.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsCoreRenderer.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsCoreSceneManager.h 8de37c15f6 Fixed order of updates: 10 rokov pred
BsCoreThread.h 9277fddd48 Worker core thread accessors are now submitted before the main one so resources are properly updated before they're used 10 rokov pred
BsCoreThreadAccessor.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsDeferredCallManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsDepthStencilState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsDepthStencilStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsDrawList.h 0eecfe525d More documentation 11 rokov pred
BsDrawOps.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsEventQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFolderMonitor.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFont.h 24bfe213ef Added serialization for SceneObject transform 10 rokov pred
BsFontDesc.h 8644a9f53d Major refactor of builtin resources - All resources are imported and saved as a preprocessing step and then just loaded in engine ready format. 11 rokov pred
BsFontImportOptions.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsFontManager.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsFontRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObject.h 2994521533 Added an undo/redo command for deleting SceneObjects and its unit test 10 rokov pred
BsGameObjectHandle.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGameObjectManager.h e7c65605da GameObjectHandles stored in PrefabDiff will now be updated when game object deserialization happens 10 rokov pred
BsGameObjectRTTI.h 57733a8660 WIP Prefabs and PrefabDiff 10 rokov pred
BsGpuBuffer.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuBufferView.h 928c215c48 GpuBuffer and GpuParamBlockBuffer refactored to comply with new CoreObject design 11 rokov pred
BsGpuParam.h 246f5b3acb Added better handle/gizmo shaders 10 rokov pred
BsGpuParamBlockBuffer.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuParamDesc.h d1881075fa Various fixes to Renderer 11 rokov pred
BsGpuParams.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsGpuProgram.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsGpuProgramManager.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuProgramRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsGpuResourceData.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsGpuResourceDataRTTI.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHString.h d293414daf Support for multiple StringTables 10 rokov pred
BsHardwareBuffer.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsHardwareBufferManager.h c653bed63a GpuParams/GpuParamBlockBuffer refactor WIP 11 rokov pred
BsIResourceListener.h eb609f487a When blocking for resource load optionally wait for dependencies too 11 rokov pred
BsImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsImporter.h 0ca3bc9a98 ManagedResource saving/loading mostly finished but untested 11 rokov pred
BsIndexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsInput.h 9699e887c4 Better handle input so that input events aren't skipped or in wrong order when window focus is changing 10 rokov pred
BsInputFwd.h eedeb41ab4 WIP - Way of adding menu items from C#, ShortcutManager and extended GUIMenu so it displays shortcut keys 10 rokov pred
BsMaterial.h a637a4a168 Added clone() method to material to make it easier to modify individual instances 10 rokov pred
BsMaterialManager.h 05ad4ecf2d Shaders are now referenced via resource handle instead directly 11 rokov pred
BsMaterialParam.h e9db368a3d MaterialParams now hold a pointer to their data to avoid excessive allocations when copying them around 10 rokov pred
BsMaterialRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMesh.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshBase.h 42f50ced62 Added C# Renderable and Mesh interfaces 10 rokov pred
BsMeshBaseRTTI.h f256dad7d6 Texture refactor to comply with new CoreObject design 11 rokov pred
BsMeshData.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshHeap.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsMeshImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshManager.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsMeshUtility.h 4347837545 Added tangent and normal generation for meshes 10 rokov pred
BsMultiRenderTexture.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsOSInputHandler.h 24434868e3 More handle fixes 11 rokov pred
BsOcclusionQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPass.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPassRTTI.h 6b920a90d8 - Moved all shaders to BSL 10 rokov pred
BsPixelBuffer.h fc8f2b1eaf More documentation 11 rokov pred
BsPixelData.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsPixelDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPixelUtil.h 6c74a3d7c0 Added cached CPU data to Texture 11 rokov pred
BsPixelVolume.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsPlatform.h ee9c441334 Proper UUID generation 10 rokov pred
BsPrefab.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
BsPrefabDiff.h 612e9680b7 Added prefab ID renaming in prefab diff so that game object handles are compared properly (untested) 10 rokov pred
BsPrefabDiffRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsPrefabImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsPrefabRTTI.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
BsPrefabUtility.h 2fc87ffbf4 Update from prefab, and recording prefab diff now properly handles child prefab instances 10 rokov pred
BsProfilerCPU.h a54c334990 Significantly reduced number of allocations required by the CPU profiler 10 rokov pred
BsProfilerGPU.h 5d7e93aeee Fixed an issue with GUI layout calculation 11 rokov pred
BsProfilingManager.h 117612030f Refactored Profiler and CPUProfiler to make them a bit more intuitive 11 rokov pred
BsQueryManager.h 6dc2337e53 Solved some more problems with freeing core objects on shutdown 11 rokov pred
BsRasterizerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsRasterizerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRawInputHandler.h a713a99a65 More documentation & input fixes 11 rokov pred
BsRenderAPI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsRenderAPICapabilities.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderAPIFactory.h 0fca9749f2 RenderSystem -> RenderAPI and moved all CoreThreadAccessor methods to RenderAPI 11 rokov pred
BsRenderAPIManager.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderStateManager.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsRenderStats.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderTarget.h 550b861440 Individual core object syncing with dependencies 11 rokov pred
BsRenderTexture.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderWindow.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsRenderWindowManager.h 2e15f65ce9 Fixing an issue where core window operations could start before the sim thread had properly finalized window creation 10 rokov pred
BsRendererFactory.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 rokov pred
BsRendererManager.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsRendererMeshData.h 1076f0124b DefaultMeshData is now RendererMeshData and can be overriden by Renderer implementation 10 rokov pred
BsResource.h c544e302c4 ResourceHandle.isLoaded now requires no allocations 10 rokov pred
BsResourceHandle.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceHandleRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceListenerManager.h 217b06bd3f Added resource listener to material and solved the problem where waiting for resource load didn't trigger the listener 11 rokov pred
BsResourceManifest.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsResourceManifestRTTI.h 1b1895f796 WIP VisualStudio project syncing 10 rokov pred
BsResourceMetaData.h c449f37a13 Added ability to set up custom meta-data per resource 11 rokov pred
BsResourceMetaDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsResourceRTTI.h a35f11d8cc Added ManagedResource and improve project library and resource meta data management 11 rokov pred
BsResources.h fb10aa71f2 Project Load/Unload (not tested) 10 rokov pred
BsSamplerState.h 1583b110f5 Render state caching is now only performed on core objects in order to avoid the issue with deserializing a cached object 10 rokov pred
BsSamplerStateRTTI.h aec99b0b0f Sampler state filtering overrides (WIP) 10 rokov pred
BsSavedResourceData.h 0824fc2e46 Advanced resource loading WIP stage 2 11 rokov pred
BsSavedResourceDataRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsSceneObject.h 809719519c Modified managed components so their managed instances aren't created if the parent SO isn't being instantiated 10 rokov pred
BsSceneObjectRTTI.h 24bfe213ef Added serialization for SceneObject transform 10 rokov pred
BsShader.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsShaderInclude.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsShaderIncludeImporter.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsShaderIncludeRTTI.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderManager.h 43c78bc4d0 WIP shader includes 10 rokov pred
BsShaderRTTI.h 71598ef68e Add "transparent" flag to shaders 10 rokov pred
BsSpecificImporter.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsStringTable.h d293414daf Support for multiple StringTables 10 rokov pred
BsStringTableManager.h d293414daf Support for multiple StringTables 10 rokov pred
BsStringTableRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsSubMesh.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTechnique.h ab1746c542 BansheeSL: Shader parser generates an actual Shader 10 rokov pred
BsTechniqueRTTI.h 3187a5f447 Hook up light updates in renderer core 10 rokov pred
BsTextData.h c1d0163465 Minimized allocations when updating TextSprite 10 rokov pred
BsTexture.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureImportOptions.h d195e06084 Added prefab importer so that prefabs are recognized by the project library 10 rokov pred
BsTextureImportOptionsRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureManager.h 0b1d2c1bd9 Render texture now keeps a handle to a texture instead of a pointer 11 rokov pred
BsTextureRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsTextureView.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsTimerQuery.h 17afc600a7 Massive Cm->Bs file rename 11 rokov pred
BsTransientMesh.h 6e60df9371 MeshHeap refactored to comply with new CoreObject design 11 rokov pred
BsUUID.h ee9c441334 Proper UUID generation 10 rokov pred
BsUtility.h f4f71d0292 Optimize resource reference search so it does retrieve values of fields that have types that can not contain a resource reference 11 rokov pred
BsVertexBuffer.h 234d75d39d Ensured that core thread uses only core versions of Index and Vertex buffer 11 rokov pred
BsVertexData.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDataDesc.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDataDescRTTI.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsVertexDeclaration.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVertexDeclarationRTTI.h 01910311ca Refactored TextureView and VertexDeclaration to comply with new CoreObject design 11 rokov pred
BsVideoModeInfo.h 90e94fb9b2 Fixed issue with HString parameter placement 11 rokov pred
BsViewport.h 2c35a0c825 Removed all the unused allocators 10 rokov pred
BsViewportRTTI.h b55e52c112 Camera & Viewport refactored and working somewhat (fixes and re-test needed) 11 rokov pred