Marko Pintera e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
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BsMonoArray.cpp b74cf06aa0 C# versions of Shader and Material resources пре 10 година
BsMonoAssembly.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsMonoClass.cpp 1b1895f796 WIP VisualStudio project syncing пре 10 година
BsMonoField.cpp d61a7ecffd A lot more work on C# scene window пре 11 година
BsMonoManager.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
BsMonoMethod.cpp 77ab742482 Engine compiles after Gizmo modifications (still untested) пре 11 година
BsMonoPlugin.cpp e1eaa8bfe2 Modified managed assembly loading so it's possible to reload it on project reload пре 10 година
BsMonoProperty.cpp b4b3842050 More documentation пре 11 година
BsMonoUtil.cpp c12b03a92f Moved all Script stuff to separate libraries пре 12 година
BsScriptMeta.cpp 0bb5903b9e Removed CamelotFramework and BansheeEditor namespaces and made everything BansheeEngine пре 11 година