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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptMeshData.h"
- #include "BsMesh.h"
- namespace BansheeEngine
- {
- enum class MeshTopology
- {
- PointList = 1,
- LineList = 2,
- LineStrip = 3,
- TriangleList = 4,
- TriangleStrip = 5,
- TriangleFan = 6
- };
- struct BS_SCR_BE_EXPORT SubMeshData
- {
- UINT32 indexOffset;
- UINT32 indexCount;
- MeshTopology topology;
- };
- class BS_SCR_BE_EXPORT ScriptSubMesh : public ScriptObject < ScriptSubMesh >
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "SubMesh")
- static SubMeshData unbox(MonoObject* obj);
- static MonoObject* box(const SubMeshData& value);
- private:
- ScriptSubMesh(MonoObject* instance);
- };
- class BS_SCR_BE_EXPORT ScriptMesh : public ScriptObject <ScriptMesh, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "Mesh")
- HResource getNativeHandle() const { return mMesh; }
- void setNativeHandle(const HResource& resource);
- HMesh getMeshHandle() const { return mMesh; }
- private:
- friend class ScriptResourceManager;
- ScriptMesh(MonoObject* instance, const HMesh& mesh);
- static void internal_CreateInstance(MonoObject* instance, int numVertices,
- int numIndices, MonoArray* subMeshes, MeshUsage usage, VertexLayout vertex, ScriptIndexType index);
- static void internal_CreateInstanceMeshData(MonoObject* instance, ScriptMeshData* data, MonoArray* subMeshes,
- MeshUsage usage);
- static MonoArray* internal_GetSubMeshes(ScriptMesh* thisPtr);
- static UINT32 internal_GetSubMeshCount(ScriptMesh* thisPtr);
- static void internal_GetBounds(ScriptMesh* thisPtr, AABox* box, Sphere* sphere);
- static MonoObject* internal_GetMeshData(ScriptMesh* thisPtr);
- static void internal_SetMeshData(ScriptMesh* thisPtr, ScriptMeshData* value);
- static DrawOperationType meshTopologyToDrawOp(MeshTopology topology);
- static MeshTopology drawOpToMeshTopology(DrawOperationType drawOp);
- static Vector<SubMesh> monoToNativeSubMeshes(MonoArray* subMeshes);
- void _onManagedInstanceDeleted();
- HMesh mMesh;
- };
- }
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