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- #pragma once
- #include "BsScriptEnginePrerequisites.h"
- #include "BsScriptResource.h"
- #include "BsScriptObject.h"
- #include "BsScriptCode.h"
- namespace BansheeEngine
- {
- class BS_SCR_BE_EXPORT ScriptScriptCode : public ScriptObject <ScriptScriptCode, ScriptResourceBase>
- {
- public:
- SCRIPT_OBJ(ENGINE_ASSEMBLY, "BansheeEngine", "ScriptCode")
- void* getNativeRaw() const { return mScriptCode.get(); }
- HResource getNativeHandle() const { return mScriptCode; }
- void setNativeHandle(const HResource& resource);
- HScriptCode getScriptCodeHandle() const { return mScriptCode; }
- private:
- friend class ScriptResourceManager;
- static void internal_createInstance(MonoObject* instance, MonoString* text);
- static MonoString* internal_getText(ScriptScriptCode* thisPtr);
- static void internal_setText(ScriptScriptCode* thisPtr, MonoString* text);
- ScriptScriptCode(MonoObject* instance, const HScriptCode& scriptCode);
- void _onManagedInstanceDeleted();
- HScriptCode mScriptCode;
- };
- }
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