BearishSun fc1af92adf Refactor: VectorXField types now auto-exported to C#, added per-component modify and confirm callback, added per-component set focus method %!s(int64=6) %!d(string=hai) anos
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BsScriptGUIColorField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIColorField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIEnumField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIEnumField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIFloatField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIFloatField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIGameObjectField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIGameObjectField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIIntField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIIntField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIListBoxField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIListBoxField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIResourceField.cpp 8ab791f7f0 Refactor: GUITextureField now accepts both sprite and normal texture %!s(int64=6) %!d(string=hai) anos
BsScriptGUIResourceField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUISceneTreeView.cpp ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptGUISceneTreeView.h ec9bc3160e Feature: Added a way to retrieve and set expand/collapse state of the scene hierarchy view %!s(int64=6) %!d(string=hai) anos
BsScriptGUISliderField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUISliderField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUITextField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUITextField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUITextureField.cpp c45cd7247f Build: Updated 'bsf' version %!s(int64=6) %!d(string=hai) anos
BsScriptGUITextureField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos
BsScriptGUIToggleField.cpp 307abcf830 Refactor: Moving the engine C# scripting bits into 'bsf' itself %!s(int64=7) %!d(string=hai) anos
BsScriptGUIToggleField.h c047b0b374 Refactor: BansheeEditor -> bs.Editor namespace, to match the naming of the core namespace %!s(int64=6) %!d(string=hai) anos