Marko Pintera 5c5f9b3252 WIP: macOS port 7 yıl önce
..
BsGpuResourcePool.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsGpuResourcePool.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsImageBasedLighting.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsImageBasedLighting.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsLightGrid.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsLightGrid.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsLightProbes.cpp 88cafca77a Build: Fixing a compile error on Linux 8 yıl önce
BsLightProbes.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsLightRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsLightRendering.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsObjectRendering.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsObjectRendering.h feaed12a13 Feature: Animation system now even more multi-threaded 7 yıl önce
BsPostProcessing.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsPostProcessing.h e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsRenderBeast.cpp feaed12a13 Feature: Animation system now even more multi-threaded 7 yıl önce
BsRenderBeast.h feaed12a13 Feature: Animation system now even more multi-threaded 7 yıl önce
BsRenderBeastFactory.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastFactory.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastIBLUtility.cpp e605573591 Refactor: Shader variations are now defined directly in BSL files 8 yıl önce
BsRenderBeastIBLUtility.h fc9cdff8dc Docs: Various documentation fixes 7 yıl önce
BsRenderBeastOptions.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 yıl önce
BsRenderBeastPlugin.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRenderBeastPrerequisites.h ffc2208374 Refactor: Modified the renderer so it can work without texture view support (not present on earlier OpenGL versions) 8 yıl önce
BsRenderCompositor.cpp ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer 8 yıl önce
BsRenderCompositor.h ed7a61288d Bugfix: PreBasePass RenderExtensions are now called with bound GBuffer 8 yıl önce
BsRendererObject.cpp 890c449b74 Refactor: SceneObject transform and non-component scene entities 8 yıl önce
BsRendererObject.h 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsRendererScene.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsRendererScene.h feaed12a13 Feature: Animation system now even more multi-threaded 7 yıl önce
BsRendererTextures.cpp 2cd33e4e53 Bugfix: Fixing Light and Renderable component use in the editor 8 yıl önce
BsRendererTextures.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsRendererView.cpp 01240b3690 Feature: Added standard (non-clustered) forward rendering mode, for hardware that does not support compute 8 yıl önce
BsRendererView.h 43d2f892e1 Feature: Added a separate rendering path for when tiled deferred is not available 8 yıl önce
BsSamplerOverrides.cpp 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsSamplerOverrides.h 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce
BsShadowRendering.cpp 5c5f9b3252 WIP: macOS port 7 yıl önce
BsShadowRendering.h 1a6d82bf0c Bugfix: Various directional shadow tweaks and fixes 8 yıl önce
BsStandardDeferredLighting.cpp 8dd96ab750 Bugfix: Fixing a visual artifact that appeared in the form of a white sphere visible in reflections 8 yıl önce
BsStandardDeferredLighting.h f16667cece WIP: Adding separate rendering path for when tiled deferred is not available 8 yıl önce
CMakeLists.txt eb4b6fa6e4 Build: Cleaning up the build and adding an initial version of the install script 8 yıl önce
CMakeSources.cmake 1f039b0d65 Massive refactor: Re-organizing all files into relevant sub-directories for easier navigation (for non-Visual Studio IDEs) 8 yıl önce