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- #include "CmPrerequisites.h"
- #include "CmComponent.h"
- namespace CamelotEngine
- {
- class TestTextSprite : public Component
- {
- private:
- friend class GameObject;
- TestTextSprite(GameObjectPtr parent);
- RenderablePtr mTextRenderable;
- MeshHandle mTextMesh;
- TextSprite* mTextSprite;
- public:
- ~TestTextSprite();
- virtual void update();
- void setText(const String& text, FontHandle font, UINT32 fontSize, MaterialHandle textMaterial);
- };
- }
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