BearishSun 3d48e47f9a Vulkan: Fixing GUI rendering пре 9 година
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Win32 aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimation.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsBlendState.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations пре 9 година
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCamera.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCamera.h 55f8dfb02e More work on user-facing manuals пре 9 година
BsCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommandBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound пре 9 година
BsCommandBufferManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCommonTypes.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsComponent.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCoreApplication.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCoreObject.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCoreObjectCore.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCoreObjectManager.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCorePrerequisites.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCoreRenderer.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output пре 9 година
BsCoreSceneManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDepthStencilState.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsEventQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier пре 10 година
BsFont.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuParamBlockBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound пре 9 година
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuParams.h efd471af58 Fixing and refactoring GpuParams пре 9 година
BsGpuParamsSet.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. пре 9 година
BsGpuPipelineParamInfo.h 27533beff9 Vulkan: When internal image/buffer objects change (e.g. due to a discard caused by a write, or otherwise), properly update the descriptor sets the original buffers were bound to, so they instead use the new versions пре 9 година
BsGpuPipelineState.h 31962e5dfc Fixing issues with GLSL parsing for Vulkan пре 9 година
BsGpuProgram.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsGpuProgramManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound пре 9 година
BsHardwareBufferManager.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations пре 9 година
BsHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsIndexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsInput.h 05e0207f0f More work on user manuals пре 9 година
BsInputFwd.h ef59933827 More work on user manuals пре 9 година
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMaterial.h 3b15a84140 Fixing an issue where all renderables using the same material would incorrectly use the same per-object and per-call uniform buffers пре 9 година
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMaterialParam.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMaterialParams.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. пре 9 година
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. пре 9 година
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMesh.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsMeshBase.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshHeap.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsOcclusionQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsParamBlocks.h 1671597ec8 Refactored param blocks so there is much less redundant work done during individual param block initialization, as well as memory used per param block пре 9 година
BsPass.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsCommon.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPixelData.h ff0accfe92 Vulkan texture direct mapping пре 9 година
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPixelUtil.h ff0accfe92 Vulkan texture direct mapping пре 9 година
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPlatform.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used пре 9 година
BsProfilerGPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used пре 9 година
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsQueryManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRasterizerState.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderAPI.h 3d48e47f9a Vulkan: Fixing GUI rendering пре 9 година
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderStateManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRenderTarget.h c0f7bfdf61 Dropping support for rendering to arbitrary ranges within a 3D texture, since Vulkan doesn't support it пре 9 година
BsRenderTexture.h 81c38aea72 Vulkan render texture implementation пре 9 година
BsRenderWindow.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use пре 9 година
BsRenderWindowManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRendererExtension.h 34bdebe1e4 Added a renderer extension interface - Allows a significantly easier way to write code that extends or interacts with renderer's output пре 9 година
BsRendererFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRendererManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsRendererMeshData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks пре 9 година
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSamplerState.h bc46d7159e More work on user-facing manuals пре 9 година
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSceneObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShader.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTableManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTechnique.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) пре 9 година
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTexture.h 01cf5c56f4 Updating documentation to reflect the core accessor changes пре 9 година
BsTextureImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsTextureImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsTextureManager.h 81c38aea72 Vulkan render texture implementation пре 9 година
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used пре 9 година
BsTextureView.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTimerQuery.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsTransientMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexBuffer.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexData.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexDataDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVertexDeclaration.h d3f4c074ed Modified vertex declaration creation so assigns identical ids to identical declarations пре 9 година
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsViewport.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs пре 9 година