BsReflectionProbe.h 10 KB

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  1. //********************************** Banshee Engine (www.banshee3d.com) **************************************************//
  2. //**************** Copyright (c) 2016 Marko Pintera ([email protected]). All rights reserved. **********************//
  3. #pragma once
  4. #include "BsCorePrerequisites.h"
  5. #include "BsIReflectable.h"
  6. #include "BsCoreObject.h"
  7. #include "BsVector3.h"
  8. #include "BsQuaternion.h"
  9. #include "BsSphere.h"
  10. namespace bs
  11. {
  12. /** @addtogroup Renderer-Engine-Internal
  13. * @{
  14. */
  15. /** Light type that determines how is light information parsed by the renderer and other systems. */
  16. enum class ReflectionProbeType
  17. {
  18. /**
  19. * Reflection probe cubemap is generated, and box extents are used for calculating influence ranges and box
  20. * geometry.
  21. */
  22. Box,
  23. /**
  24. * Reflection probe cubemap is generated, but sphere is used for calculating the influence radius and
  25. * proxy geometry.
  26. */
  27. Sphere,
  28. /**
  29. * Reflection probe 2D texture is generated instead of a cubemap. This texture corresponds to the -Z direction face
  30. * of the cubemap.
  31. */
  32. Plane
  33. };
  34. /** Signals which portion of a reflection probe is dirty. */
  35. enum class ReflectionProbeDirtyFlag
  36. {
  37. Transform = 0x01,
  38. Everything = 0x02
  39. };
  40. /** @} */
  41. /** @addtogroup Implementation
  42. * @{
  43. */
  44. /** Base class for both core and sim thread implementations of a reflection probe. */
  45. class BS_CORE_EXPORT ReflectionProbeBase
  46. {
  47. public:
  48. ReflectionProbeBase();
  49. ReflectionProbeBase(ReflectionProbeType type, float radius, const Vector3& extents);
  50. virtual ~ReflectionProbeBase() { }
  51. /** Returns the position of the probe, in world space. */
  52. Vector3 getPosition() const { return mPosition; }
  53. /** Sets the position of the probe, in world space. */
  54. void setPosition(const Vector3& position)
  55. { mPosition = position; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
  56. /** Returns the rotation of the probe, in world space. */
  57. Quaternion getRotation() const { return mRotation; }
  58. /** Sets the rotation of the probe, in world space. */
  59. void setRotation(const Quaternion& rotation)
  60. { mRotation = rotation; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
  61. /** Returns the scale of the probe. */
  62. Vector3 getScale() const { return mScale; }
  63. /** Sets the scale of the probe. */
  64. void setScale(const Vector3& scale)
  65. { mScale = scale; _markCoreDirty(ReflectionProbeDirtyFlag::Transform); updateBounds(); }
  66. /** Returns the type of the probe. */
  67. ReflectionProbeType getType() const { return mType; }
  68. /** Changes the type of the probe. */
  69. void setType(ReflectionProbeType type) { mType = type; _markCoreDirty(); updateBounds(); }
  70. /** Returns the radius of a sphere reflection probe. Determines range of influence. */
  71. float getRadius() const { return mRadius * std::max(std::max(mScale.x, mScale.y), mScale.z); }
  72. /** Sets the radius of a sphere reflection probe. */
  73. void setRadius(float radius) { mRadius = radius; _markCoreDirty(); updateBounds(); }
  74. /** Returns the extents of a box or plane reflection probe. */
  75. Vector3 getExtents() const { return mExtents * mScale; }
  76. /** Sets the extents of a box or a plane reflection probe. Determines range of influence. */
  77. void setExtents(const Vector3& extents) { mExtents = extents; _markCoreDirty(); updateBounds(); }
  78. /** Returns world space bounds that completely encompass the probe's area of influence. */
  79. Sphere getBounds() const { return mBounds; }
  80. /**
  81. * Sets a distance that will be used for fading out the box reflection probe with distance. By default it
  82. * is equal to one, and can never be less than one. Only relevant for box probes.
  83. */
  84. void setTransitionDistance(float distance) { mTransitionDistance = std::max(1.0f, distance); }
  85. /** Retrieves transition distance set by setTransitionDistance(). */
  86. float getTransitionDistance() const { return mTransitionDistance; }
  87. /** Checks whether the probe should be used or not. */
  88. bool getIsActive() const { return mIsActive; }
  89. /** Sets whether the probe should be used or not. */
  90. void setIsActive(bool active) { mIsActive = active; _markCoreDirty(); }
  91. /** Returns an identifier that uniquely identifies the probe. */
  92. const String& getUUID() const { return mUUID; }
  93. /**
  94. * Marks the simulation thread object as dirty and notifies the system its data should be synced with its core
  95. * thread counterpart.
  96. */
  97. virtual void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) { }
  98. protected:
  99. /** Updates the internal bounds for the probe. Call this whenever a property affecting the bounds changes. */
  100. void updateBounds();
  101. Vector3 mPosition; /**< World space position. */
  102. Quaternion mRotation; /**< World space rotation. */
  103. Vector3 mScale; /** Scale applied to radius/extents. */
  104. ReflectionProbeType mType; /**< Type of probe that determines how are the rest of the parameters interpreted. */
  105. float mRadius; /**< Radius used for sphere reflection probes. */
  106. Vector3 mExtents; /**< Extents used by box & plane reflection probes. */
  107. float mTransitionDistance; /**< Extra distance to used for fading out box probes. */
  108. String mUUID; /**< Identifier that uniquely identifies the probe. */
  109. bool mIsActive; /**< Whether the light should be rendered or not. */
  110. Sphere mBounds; /**< Sphere that bounds the light area of influence. */
  111. };
  112. /** Templated base class for both core and sim thread implementations of a reflection probe. */
  113. template<bool Core>
  114. class BS_CORE_EXPORT TReflectionProbe : public ReflectionProbeBase
  115. {
  116. typedef typename TTextureType<Core>::Type TextureType;
  117. public:
  118. TReflectionProbe();
  119. TReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  120. virtual ~TReflectionProbe() { }
  121. /**
  122. * Allows you assign a custom texture to use as a reflection map. This will disable automatic generation of
  123. * reflections. To re-enable auto-generation call this with a null parameter.
  124. */
  125. void setCustomTexture(const TextureType& texture) { mCustomTexture = texture; _markCoreDirty(); }
  126. /** Gets the custom texture assigned through setCustomTexture(). */
  127. TextureType getCustomTexture() const { return mCustomTexture; }
  128. /** Forces the reflection probe to regenerate its texture. Call is ignored if the probe uses a custom texture. */
  129. void generate();
  130. protected:
  131. TextureType mCustomTexture;
  132. };
  133. /** @} */
  134. /** @addtogroup Renderer-Engine-Internal
  135. * @{
  136. */
  137. namespace ct { class ReflectionProbe; }
  138. /**
  139. * Specifies a location at which a pre-computed texture containing scene radiance will be generated. This texture will
  140. * then be used by the renderer to provide specular reflections.
  141. */
  142. class BS_CORE_EXPORT ReflectionProbe : public IReflectable, public CoreObject, public TReflectionProbe<false>
  143. {
  144. public:
  145. /** Retrieves an implementation of the reflection probe usable only from the core thread. */
  146. SPtr<ct::ReflectionProbe> getCore() const;
  147. /** Returns the hash value that can be used to identify if the internal data needs an update. */
  148. UINT32 _getLastModifiedHash() const { return mLastUpdateHash; }
  149. /** Sets the hash value that can be used to identify if the internal data needs an update. */
  150. void _setLastModifiedHash(UINT32 hash) { mLastUpdateHash = hash; }
  151. /**
  152. * Updates internal transform values from the specified scene object, in case that scene object's transform changed
  153. * since the last call.
  154. *
  155. * @note Assumes the same scene object will be provided every time.
  156. */
  157. void _updateTransform(const HSceneObject& parent);
  158. /**
  159. * Creates a new sphere reflection probe.
  160. *
  161. * @param[in] radius Radius in which the reflection probe will be rendered within.
  162. * @returns New reflection probe.
  163. */
  164. static SPtr<ReflectionProbe> createSphere(float radius);
  165. /**
  166. * Creates a new box reflection probe.
  167. *
  168. * @param[in] extents Extents of the box in which the reflection probe will be rendered within.
  169. * @returns New reflection probe.
  170. */
  171. static SPtr<ReflectionProbe> createBox(const Vector3& extents);
  172. /**
  173. * Creates a new plane reflection probe.
  174. *
  175. * @param[in] extents Extents of the box in which the reflection probe will be rendered within.
  176. * @returns New reflection probe.
  177. */
  178. static SPtr<ReflectionProbe> createPlane(const Vector3& extents);
  179. protected:
  180. ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  181. /** @copydoc CoreObject::createCore */
  182. SPtr<ct::CoreObject> createCore() const override;
  183. /** @copydoc ReflectionProbeBase::_markCoreDirty */
  184. void _markCoreDirty(ReflectionProbeDirtyFlag flags = ReflectionProbeDirtyFlag::Everything) override;
  185. /** @copydoc CoreObject::syncToCore */
  186. CoreSyncData syncToCore(FrameAlloc* allocator) override;
  187. /** Creates a light with without initializing it. Used for serialization. */
  188. static SPtr<ReflectionProbe> createEmpty();
  189. UINT32 mLastUpdateHash;
  190. /************************************************************************/
  191. /* RTTI */
  192. /************************************************************************/
  193. public:
  194. friend class ReflectionProbeRTTI;
  195. static RTTITypeBase* getRTTIStatic();
  196. RTTITypeBase* getRTTI() const override;
  197. protected:
  198. ReflectionProbe(); // Serialization only
  199. };
  200. namespace ct
  201. {
  202. /** Core thread usable version of a bs::ReflectionProbe */
  203. class BS_CORE_EXPORT ReflectionProbe : public CoreObject, public TReflectionProbe<true>
  204. {
  205. public:
  206. ~ReflectionProbe();
  207. /** Sets an ID that can be used for uniquely identifying this object by the renderer. */
  208. void setRendererId(UINT32 id) { mRendererId = id; }
  209. /** Retrieves an ID that can be used for uniquely identifying this object by the renderer. */
  210. UINT32 getRendererId() const { return mRendererId; }
  211. protected:
  212. friend class bs::ReflectionProbe;
  213. ReflectionProbe(ReflectionProbeType type, float radius, const Vector3& extents);
  214. /** @copydoc CoreObject::initialize */
  215. void initialize() override;
  216. /** @copydoc CoreObject::syncToCore */
  217. void syncToCore(const CoreSyncData& data) override;
  218. UINT32 mRendererId;
  219. };
  220. }
  221. /** @} */
  222. }