BearishSun befd1b159e Added shader code for parallax corrected reflection cubemap sampling %!s(int64=8) %!d(string=hai) anos
..
Win32 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsAnimation.h 508ce0444b More work on user manuals %!s(int64=8) %!d(string=hai) anos
BsAnimationClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationCurve.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationCurveRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAnimationUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudio.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioClip.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks %!s(int64=9) %!d(string=hai) anos
BsAudioClipImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioClipRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsAudioSource.h ed349dbc99 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsAudioUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBlendState.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsBlendStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAnimation.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCAnimationRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCAudioListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAudioListenerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAudioSource.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCAudioSourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCBone.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCBoneRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCBoxCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCBoxColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCamera.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCCameraRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCapsuleColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCharacterControllerRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCD6JointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCDistanceJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCDistanceJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCFixedJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCHingeJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCHingeJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCJoint.h e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsCJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCLight.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCMeshColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCPlaneColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCReflectionProbe.h f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
BsCReflectionProbeRTTI.h f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
BsCRenderable.h 40966221f2 More fixes regarding the new component handing - most functionality seems to be restored %!s(int64=8) %!d(string=hai) anos
BsCRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsCRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCRigidbodyRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSliderJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSliderJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphereColliderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphericalJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCSphericalJointRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCamera.h 7f2ad317de Fixing an issue with UAV reads of a particular format not being supported on some hardware %!s(int64=8) %!d(string=hai) anos
BsCameraRTTI.h e32b4ad844 Skybox rendering & cubemap import fixes %!s(int64=9) %!d(string=hai) anos
BsCapsuleCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCharacterController.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCommandBuffer.h f171405be5 RenderAPICore -> ct::RenderAPI %!s(int64=9) %!d(string=hai) anos
BsCommandBufferManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsCommandQueue.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCommonTypes.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsComponent.h 01adf54e72 More work on user manuals %!s(int64=8) %!d(string=hai) anos
BsComponentRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsCoreApplication.h a4a8a242bb Added a new low-level rendering example project %!s(int64=9) %!d(string=hai) anos
BsCoreObject.h 91d6f7a431 CoreObjectCore -> ct::CoreObject %!s(int64=9) %!d(string=hai) anos
BsCoreObjectCore.h 91d6f7a431 CoreObjectCore -> ct::CoreObject %!s(int64=9) %!d(string=hai) anos
BsCoreObjectManager.h 91d6f7a431 CoreObjectCore -> ct::CoreObject %!s(int64=9) %!d(string=hai) anos
BsCorePrerequisites.h f3ee875d18 Fixing DLL export macros so they are properly set up when compiling with non-MSVC on Windows %!s(int64=8) %!d(string=hai) anos
BsCoreThread.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsCoreThreadQueue.h 7fa57750e4 Getting rid of core thread accessors as they were confusing and of little practical use %!s(int64=9) %!d(string=hai) anos
BsCurveCache.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsD6Joint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDeferredCallManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDepthStencilState.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsDepthStencilStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsDistanceJoint.h e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsEventQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsFCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFixedJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFolderMonitor.h 510480bfde Moved all the build/project files in a separate directory to make dealing with other build systems easier %!s(int64=9) %!d(string=hai) anos
BsFont.h edc5726aac More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsFontDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFontImportOptions.h d4d0bb0360 More user manuals and minor usability tweaks %!s(int64=9) %!d(string=hai) anos
BsFontImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFontManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsFontRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObject.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGameObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGpuBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsGpuParamBlockBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuParamDesc.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGpuParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsGpuParamsSet.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuPipelineParamInfo.h c41585f7af Vulkan: Fixing a few issues related to binding sampled buffers and non-sampled buffers in the same shader %!s(int64=9) %!d(string=hai) anos
BsGpuPipelineState.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuProgram.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuProgramManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsGpuProgramRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BsGpuResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsGpuResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHString.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsHardwareBuffer.h 1a47d80872 Flush GPU param block buffers when GPU params are bound %!s(int64=9) %!d(string=hai) anos
BsHardwareBufferManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsHingeJoint.h e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsIResourceListener.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIconUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsIndexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsInput.h 05e0207f0f More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsInputFwd.h ef59933827 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsJoint.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsLight.h f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
BsLightRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsMaterial.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsMaterialManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMaterialParam.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsMaterialParams.h 8a02e1877f Added high-level code to bind specific texture subresource for sampling (not used by low level yet) %!s(int64=9) %!d(string=hai) anos
BsMaterialParamsRTTI.h 2bc0d6779b Material params now use a versioning system to keep in sync with GPU params. Previous system used dirty flags which put a limit on the number of GPU params mapped to a single material. %!s(int64=9) %!d(string=hai) anos
BsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMesh.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsMeshBase.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsMeshBaseRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshData.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsMeshDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshHeap.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsMeshImportOptions.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BsMeshImportOptionsRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BsMeshManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMeshRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BsMeshUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMorphShapes.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsMorphShapesRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsOSInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsOcclusionQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsParamBlocks.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsPass.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsPassRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysics.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsCommon.h 39627c97f2 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsPhysicsManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMaterial.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMaterialRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPhysicsMeshRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPixelData.h f3c0d2e377 Reflection capture code %!s(int64=9) %!d(string=hai) anos
BsPixelDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPixelUtil.h 36139ced8f OpenGL/Vulkan: Nicer way of checking and dealing with (un)supported pixel formats %!s(int64=9) %!d(string=hai) anos
BsPixelVolume.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPlaneCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPlatform.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsPostProcessSettings.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPostProcessSettingsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefab.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefabDiff.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefabDiffRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefabRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsPrefabUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsProfilerCPU.h d25432623f Removed beginFrame/endFrame methods from RenderAPI as they weren't really used %!s(int64=9) %!d(string=hai) anos
BsProfilerGPU.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsProfilingManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsQueryManager.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsRasterizerState.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRasterizerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRawInputHandler.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsReflectionProbe.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling %!s(int64=8) %!d(string=hai) anos
BsReflectionProbeRTTI.h befd1b159e Added shader code for parallax corrected reflection cubemap sampling %!s(int64=8) %!d(string=hai) anos
BsRenderAPI.h 8531a656fd Bulk of code for deferred rendering MSAA %!s(int64=8) %!d(string=hai) anos
BsRenderAPICapabilities.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BsRenderAPIFactory.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderAPIManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderStateManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderStats.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsRenderTarget.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderTexture.h e3472f8f9b OpenGL: Rendering to sRGB texture now properly de-linearizes written values %!s(int64=9) %!d(string=hai) anos
BsRenderWindow.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderWindowManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsRenderable.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRenderableRTTI.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRenderer.h f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
BsRendererExtension.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRendererFactory.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRendererManager.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsRendererMeshData.h 53ffc80827 Refactor/Cleanup: Scene manager and renderer are no longer split across two libraries, for no real reason. Moved everything related to them to Core layer. %!s(int64=8) %!d(string=hai) anos
BsResource.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceHandle.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceHandleRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceListenerManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceManifest.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceManifestRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceMetaData.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceMetaDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResourceRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsResources.h d4d0bb0360 More user manuals and minor usability tweaks %!s(int64=9) %!d(string=hai) anos
BsRigidbody.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSamplerState.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsSamplerStateRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSavedResourceData.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSavedResourceDataRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSceneManager.h f04992fbd4 Added skeleton code for reflection probes %!s(int64=8) %!d(string=hai) anos
BsSceneObject.h d8e62567db Native components can now be in paused or stopped state, in an attempt to unify native/managed component logic %!s(int64=8) %!d(string=hai) anos
BsSceneObjectRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShader.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsShaderDefines.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderImportOptions.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderImportOptionsRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderInclude.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderIncludeImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderIncludeRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderManager.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsShaderRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkeleton.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkeletonMask.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSkeletonRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSliderJoint.h e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsSpecificImporter.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSphereCollider.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSphericalJoint.h e51517f40e More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsStringTable.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsStringTableManager.h 39627c97f2 More work on user manuals %!s(int64=9) %!d(string=hai) anos
BsStringTableRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsSubMesh.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTechnique.h 2b24d071f0 More renames of core thread objects %!s(int64=9) %!d(string=hai) anos
BsTechniqueRTTI.h 3703a767a6 Modified shader Techniques so they now depend on shader language rather than on render API (requires existing shader re-import) %!s(int64=9) %!d(string=hai) anos
BsTextData.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsTexture.h 319c6c756f Specific mip & level can now be specified when binding sampled textures %!s(int64=9) %!d(string=hai) anos
BsTextureImportOptions.h ac912bfc61 Added a flag to perform reflection filtering on imported cubemaps %!s(int64=8) %!d(string=hai) anos
BsTextureImportOptionsRTTI.h ac912bfc61 Added a flag to perform reflection filtering on imported cubemaps %!s(int64=8) %!d(string=hai) anos
BsTextureManager.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsTextureRTTI.h e99d8c1dd0 Removed the CPUREADABLE flag from textures and meshes as it's no longer used %!s(int64=9) %!d(string=hai) anos
BsTextureView.h dee5d3b4a2 DirectX 11: Fixing texture leak due to circular dependencies %!s(int64=9) %!d(string=hai) anos
BsTimerQuery.h 4e57b50514 Massive refactor: Moving all the core thread objects into their own namespace, so I can rename them into something neater and get rid of the Core suffix %!s(int64=9) %!d(string=hai) anos
BsTransientMesh.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsUUID.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsUtility.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVertexBuffer.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexData.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexDataDesc.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexDataDescRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVertexDeclaration.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsVertexDeclarationRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsVideoModeInfo.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos
BsViewport.h 56ed650df4 Final set of refactors to rename core thread objects %!s(int64=9) %!d(string=hai) anos
BsViewportRTTI.h aa226e61ce Massive namespace rename BansheeEngine -> bs %!s(int64=9) %!d(string=hai) anos