Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 yıl önce
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CmD3D9Device.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9DeviceManager.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9Driver.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9DriverList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9GpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9GpuProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9GpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9HLSLParamParser.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9HLSLProgram.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9HLSLProgramFactory.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9HLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9HardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 yıl önce
CmD3D9IndexBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9Mappings.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9MultiRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9OcclusionQuery.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9PixelBuffer.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9RenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 yıl önce
CmD3D9RenderSystemFactory.h ea7362503f Added wide strings 12 yıl önce
CmD3D9RenderTexture.h 41845e2059 Bindable RenderTexture working for DX9 12 yıl önce
CmD3D9RenderWindow.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 yıl önce
CmD3D9RenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9Resource.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9ResourceManager.h 8384594143 Renamed all instances of render thread to core thread 12 yıl önce
CmD3D9Texture.h 41845e2059 Bindable RenderTexture working for DX9 12 yıl önce
CmD3D9TextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 yıl önce
CmD3D9VertexBuffer.h a3234b2fed Added automatic conversion of RGBA color to BGRA for DirectX9 vertex color 12 yıl önce
CmD3D9VertexDeclaration.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce
CmD3D9VideoMode.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 yıl önce
CmD3D9VideoModeList.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 yıl önce