#3d #game-engine #engine #gamedev

Marko Pintera deeea032ad ProfilerOverlay now renders on the proper viewport 12 years ago
BansheeEngine bd49987b79 Added profiler overlay captions and made sure they render in proper columns 12 years ago
BansheeForwardRenderer 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
CamelotClient deeea032ad ProfilerOverlay now renders on the proper viewport 12 years ago
CamelotCore deeea032ad ProfilerOverlay now renders on the proper viewport 12 years ago
CamelotD3D11RenderSystem ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CamelotD3D9Renderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CamelotEditor b19b034abb Added DebugRelease build 12 years ago
CamelotFBXImporter 2b14aca1e0 Added basic drop overlay mesh and material 12 years ago
CamelotFontImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) 12 years ago
CamelotFreeImgImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) 12 years ago
CamelotGLRenderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 years ago
CamelotOISInput 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) 12 years ago
CamelotUtility 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy 12 years ago
BansheeEngine.sln 33e91538e9 Modified some platform and compiler defines (add clang/intel and removed some unused ones), also added thread localstorage 12 years ago
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 years ago
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder 12 years ago
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 years ago
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc 12 years ago
Localization.txt 085a98cd70 Fixed an issue localized strings and an exception that would happen when language was changed and update method was called on a deallocated object 12 years ago
Notes.txt ff64948b20 Profiler Overlay code (untested) 12 years ago
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 years ago
TODO.txt deeea032ad ProfilerOverlay now renders on the proper viewport 12 years ago
TODODoc.txt 47682e394e Work on GUIMenuBar 12 years ago
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 13 years ago