#3d #game-engine #engine #gamedev

Marko Pintera deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
BansheeEngine bd49987b79 Added profiler overlay captions and made sure they render in proper columns %!s(int64=12) %!d(string=hai) anos
BansheeForwardRenderer 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
CamelotClient deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
CamelotCore deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
CamelotD3D11RenderSystem ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotD3D9Renderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotEditor b19b034abb Added DebugRelease build %!s(int64=12) %!d(string=hai) anos
CamelotFBXImporter 2b14aca1e0 Added basic drop overlay mesh and material %!s(int64=12) %!d(string=hai) anos
CamelotFontImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotFreeImgImporter 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotGLRenderer ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. %!s(int64=12) %!d(string=hai) anos
CamelotOISInput 69e5e73335 Moved all x86 files into separate x86 subfolder (like x64 already is) %!s(int64=12) %!d(string=hai) anos
CamelotUtility 7721cbbd15 Completely changed how layout options are specified in order to make overriding GUIElementStyles more easy %!s(int64=12) %!d(string=hai) anos
BansheeEngine.sln 33e91538e9 Modified some platform and compiler defines (add clang/intel and removed some unused ones), also added thread localstorage %!s(int64=12) %!d(string=hai) anos
CSharpWrap.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc %!s(int64=12) %!d(string=hai) anos
Dependencies.txt eecdc1b68e Made all GUI textures relative to the bin folder %!s(int64=12) %!d(string=hai) anos
DrawHelper.txt 200d516c80 Added AABox debug draw rendering %!s(int64=12) %!d(string=hai) anos
EditorWindowDock.txt 35072da756 Added GUIContent so I can more easily specific contents for various GUIElements that might need text/image/tooltip/etc %!s(int64=12) %!d(string=hai) anos
Localization.txt 085a98cd70 Fixed an issue localized strings and an exception that would happen when language was changed and update method was called on a deallocated object %!s(int64=12) %!d(string=hai) anos
Notes.txt ff64948b20 Profiler Overlay code (untested) %!s(int64=12) %!d(string=hai) anos
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) %!s(int64=12) %!d(string=hai) anos
TODO.txt deeea032ad ProfilerOverlay now renders on the proper viewport %!s(int64=12) %!d(string=hai) anos
TODODoc.txt 47682e394e Work on GUIMenuBar %!s(int64=12) %!d(string=hai) anos
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI %!s(int64=13) %!d(string=hai) anos