Marko Pintera ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu
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GL 1e81bf9e05 13 lat temu
GLX 1e81bf9e05 13 lat temu
OSX 1e81bf9e05 13 lat temu
gtk 1e81bf9e05 13 lat temu
CmGLContext.h aa46b8b57a Overhauled OpenGL context handling 13 lat temu
CmGLFrameBufferObject.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLGpuBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLGpuParamBlockBuffer.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 lat temu
CmGLGpuProgramManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLHardwareBufferManager.h b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 lat temu
CmGLIndexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLMultiRenderTexture.h 1e0c79d624 Made getCustomAttribute const 12 lat temu
CmGLOcclusionQuery.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLPixelBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLPixelFormat.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLPrerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLRenderSystem.h 4ddd9e2995 Added separate clear methods for clearing active render target and active viewport 12 lat temu
CmGLRenderSystemFactory.h ea7362503f Added wide strings 12 lat temu
CmGLRenderTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGLRenderWindowManager.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLSLProgramRTTI.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmGLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGLTexture.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmGLTextureManager.h 8737226e5f Added a dummy texture and a dummy mesh 12 lat temu
CmGLVertexBuffer.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmWin32Context.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmWin32GLSupport.h d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 lat temu
CmWin32Prerequisites.h 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 lat temu
CmWin32Window.h ce39033f5d Completely redone how I handle move/resize events. Now windows just specify non-client areas for move and resize and the rest is left to the OS. 12 lat temu