CmMesh.cpp 7.6 KB

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  1. #include "CmMesh.h"
  2. #include "CmMeshRTTI.h"
  3. #include "CmMeshData.h"
  4. #include "CmVector2.h"
  5. #include "CmVector3.h"
  6. #include "CmDebug.h"
  7. #include "CmHardwareBufferManager.h"
  8. #include "CmMeshManager.h"
  9. #include "CmCoreThread.h"
  10. #include "CmAsyncOp.h"
  11. namespace CamelotFramework
  12. {
  13. Mesh::Mesh()
  14. :mVertexData(nullptr), mIndexData(nullptr)
  15. {
  16. }
  17. Mesh::~Mesh()
  18. {
  19. }
  20. void Mesh::writeSubresource(UINT32 subresourceIdx, const GpuResourceData& data)
  21. {
  22. THROW_IF_NOT_CORE_THREAD;
  23. if(data.getTypeId() != TID_MeshData)
  24. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  25. const MeshData& meshData = static_cast<const MeshData&>(data);
  26. mSubMeshes.clear();
  27. if(mVertexData != nullptr)
  28. cm_delete<PoolAlloc>(mVertexData);
  29. if(mIndexData != nullptr)
  30. cm_delete<PoolAlloc>(mIndexData);
  31. // Submeshes
  32. for(UINT32 i = 0; i < meshData.getNumSubmeshes(); i++)
  33. {
  34. UINT32 numIndices = meshData.getNumIndices(i);
  35. if(numIndices > 0)
  36. {
  37. mSubMeshes.push_back(SubMesh(meshData.getIndexBufferOffset(i), numIndices));
  38. }
  39. }
  40. // Indices
  41. mIndexData = cm_new<IndexData, PoolAlloc>();
  42. mIndexData->indexCount = meshData.getNumIndices();
  43. mIndexData->indexBuffer = HardwareBufferManager::instance().createIndexBuffer(
  44. meshData.getIndexType(),
  45. mIndexData->indexCount,
  46. GBU_STATIC);
  47. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  48. UINT32 idxElementSize = meshData.getIndexElementSize();
  49. UINT32 indicesSize = meshData.getIndexBufferSize();
  50. UINT8* srcIdxData = meshData.getIndexData();
  51. memcpy(idxData, srcIdxData, indicesSize);
  52. mIndexData->indexBuffer->unlock();
  53. // Vertices
  54. mVertexData = cm_new<VertexData, PoolAlloc>();
  55. mVertexData->vertexCount = meshData.getNumVertices();
  56. mVertexData->vertexDeclaration = meshData.createDeclaration();
  57. for(UINT32 i = 0; i <= meshData.getMaxStreamIdx(); i++)
  58. {
  59. if(!meshData.hasStream(i))
  60. continue;
  61. UINT32 streamSize = meshData.getStreamSize(i);
  62. VertexBufferPtr vertexBuffer = HardwareBufferManager::instance().createVertexBuffer(
  63. mVertexData->vertexDeclaration->getVertexSize(i),
  64. mVertexData->vertexCount,
  65. GBU_STATIC);
  66. mVertexData->setBuffer(i, vertexBuffer);
  67. UINT8* srcVertBufferData = meshData.getStreamData(i);
  68. UINT8* vertBufferData = static_cast<UINT8*>(vertexBuffer->lock(GBL_WRITE_ONLY_DISCARD));
  69. UINT32 bufferSize = meshData.getStreamSize(i);
  70. memcpy(vertBufferData, srcVertBufferData, bufferSize);
  71. vertexBuffer->unlock();
  72. }
  73. }
  74. void Mesh::readSubresource(UINT32 subresourceIdx, GpuResourceData& data)
  75. {
  76. THROW_IF_NOT_CORE_THREAD;
  77. if(data.getTypeId() != TID_MeshData)
  78. CM_EXCEPT(InvalidParametersException, "Invalid GpuResourceData type. Only MeshData is supported.");
  79. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  80. if(mIndexData)
  81. indexType = mIndexData->indexBuffer->getType();
  82. MeshData& meshData = static_cast<MeshData&>(data);
  83. if(mIndexData)
  84. {
  85. UINT8* idxData = static_cast<UINT8*>(mIndexData->indexBuffer->lock(GBL_READ_ONLY));
  86. UINT32 idxElemSize = mIndexData->indexBuffer->getIndexSize();
  87. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  88. {
  89. UINT8* indices = nullptr;
  90. if(indexType == IndexBuffer::IT_16BIT)
  91. indices = (UINT8*)meshData.getIndices16(i);
  92. else
  93. indices = (UINT8*)meshData.getIndices32(i);
  94. memcpy(indices, &idxData[mSubMeshes[i].indexOffset * idxElemSize], mSubMeshes[i].indexCount * idxElemSize);
  95. }
  96. mIndexData->indexBuffer->unlock();
  97. }
  98. if(mVertexData)
  99. {
  100. auto vertexBuffers = mVertexData->getBuffers();
  101. UINT32 streamIdx = 0;
  102. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  103. {
  104. VertexBufferPtr vertexBuffer = iter->second;
  105. UINT32 bufferSize = vertexBuffer->getVertexSize() * vertexBuffer->getNumVertices();
  106. UINT8* vertDataPtr = static_cast<UINT8*>(vertexBuffer->lock(GBL_READ_ONLY));
  107. UINT8* dest = meshData.getStreamData(streamIdx);
  108. memcpy(dest, vertDataPtr, bufferSize);
  109. vertexBuffer->unlock();
  110. streamIdx++;
  111. }
  112. }
  113. }
  114. MeshDataPtr Mesh::allocateSubresourceBuffer(UINT32 subresourceIdx) const
  115. {
  116. IndexBuffer::IndexType indexType = IndexBuffer::IT_32BIT;
  117. if(mIndexData)
  118. indexType = mIndexData->indexBuffer->getType();
  119. MeshDataPtr meshData = cm_shared_ptr<MeshData, PoolAlloc>(mVertexData->vertexCount, indexType);
  120. meshData->beginDesc();
  121. if(mIndexData)
  122. {
  123. for(UINT32 i = 0; i < mSubMeshes.size(); i++)
  124. meshData->addSubMesh(mSubMeshes[i].indexCount, i);
  125. }
  126. if(mVertexData)
  127. {
  128. auto vertexBuffers = mVertexData->getBuffers();
  129. UINT32 streamIdx = 0;
  130. for(auto iter = vertexBuffers.begin(); iter != vertexBuffers.end() ; ++iter)
  131. {
  132. VertexBufferPtr vertexBuffer = iter->second;
  133. UINT32 vertexSize = vertexBuffer->getVertexSize();
  134. UINT32 numElements = mVertexData->vertexDeclaration->getElementCount();
  135. for(UINT32 j = 0; j < numElements; j++)
  136. {
  137. const VertexElement* element = mVertexData->vertexDeclaration->getElement(j);
  138. VertexElementType type = element->getType();
  139. VertexElementSemantic semantic = element->getSemantic();
  140. UINT32 semanticIdx = element->getSemanticIdx();
  141. UINT32 offset = element->getOffset();
  142. UINT32 elemSize = element->getSize();
  143. meshData->addVertElem(type, semantic, semanticIdx, streamIdx);
  144. }
  145. streamIdx++;
  146. }
  147. }
  148. meshData->endDesc();
  149. return meshData;
  150. }
  151. RenderOperation Mesh::getRenderOperation(UINT32 subMeshIdx) const
  152. {
  153. if(subMeshIdx < 0 || subMeshIdx >= mSubMeshes.size())
  154. {
  155. CM_EXCEPT(InvalidParametersException, "Invalid sub-mesh index ("
  156. + toString(subMeshIdx) + "). Number of sub-meshes available: " + toString((int)mSubMeshes.size()));
  157. }
  158. // TODO - BIG TODO - Completely ignores subMeshIdx and always renders the entire thing
  159. RenderOperation ro;
  160. ro.indexData = mIndexData;
  161. ro.vertexData = mVertexData;
  162. ro.useIndexes = true;
  163. ro.operationType = DOT_TRIANGLE_LIST;
  164. return ro;
  165. }
  166. void Mesh::initialize_internal()
  167. {
  168. THROW_IF_NOT_CORE_THREAD;
  169. // TODO Low priority - Initialize an empty mesh. A better way would be to only initialize the mesh
  170. // once we set the proper mesh data (then we don't have to do it twice), but this makes the code less complex.
  171. // Consider changing it if there are performance issues.
  172. writeSubresource(0, *MeshManager::instance().getDummyMeshData());
  173. Resource::initialize_internal();
  174. }
  175. void Mesh::destroy_internal()
  176. {
  177. THROW_IF_NOT_CORE_THREAD;
  178. if(mVertexData != nullptr)
  179. cm_delete<PoolAlloc>(mVertexData);
  180. if(mIndexData != nullptr)
  181. cm_delete<PoolAlloc>(mIndexData);
  182. Resource::destroy_internal();
  183. }
  184. HMesh Mesh::dummy()
  185. {
  186. return MeshManager::instance().getDummyMesh();
  187. }
  188. /************************************************************************/
  189. /* SERIALIZATION */
  190. /************************************************************************/
  191. RTTITypeBase* Mesh::getRTTIStatic()
  192. {
  193. return MeshRTTI::instance();
  194. }
  195. RTTITypeBase* Mesh::getRTTI() const
  196. {
  197. return Mesh::getRTTIStatic();
  198. }
  199. /************************************************************************/
  200. /* STATICS */
  201. /************************************************************************/
  202. HMesh Mesh::create()
  203. {
  204. MeshPtr meshPtr = MeshManager::instance().create();
  205. return static_resource_cast<Mesh>(Resource::_createResourceHandle(meshPtr));
  206. }
  207. }