#3d #game-engine #engine #gamedev

Marko Pintera df62820663 Starting work on scroll bars 12 年之前
BansheeEngine df62820663 Starting work on scroll bars 12 年之前
BansheeForwardRenderer 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
BansheeOctreeSM d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CamelotClient df62820663 Starting work on scroll bars 12 年之前
CamelotCore d68636c4da Fixing caret/selection so it work with word wrap properly 12 年之前
CamelotD3D11RenderSystem 63b75b834b Move/resize work adequately 12 年之前
CamelotD3D9Renderer 63b75b834b Move/resize work adequately 12 年之前
CamelotEditor d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年之前
CamelotFBXImporter 8c982e0422 Moved the core thread outside of the render system 12 年之前
CamelotFontImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CamelotFreeImgImporter 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年之前
CamelotGLRenderer 63b75b834b Move/resize work adequately 12 年之前
CamelotOISInput 0f201050b2 Better handling of focus changed events 12 年之前
CamelotUtility 269c01c4e7 Added ability to update offset/clip rect without recreating entire GUIElement mesh 12 年之前
BansheeEngine.sln 3856bcb79d Refactored D3D9 RenderWindow a bit 12 年之前
CSharpWrap.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 年之前
Dependencies.txt 1c48c8a736 Hooked up custom OIS 12 年之前
Notes.txt da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年之前
TODO.txt 6d4bed822a Added a common base for GUILayout and GUIElement 12 年之前
TODODoc.txt 3856bcb79d Refactored D3D9 RenderWindow a bit 12 年之前
TODOEditor.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 年之前
TODO_2D_GUI.txt a02ad7f0b8 Editor checkin before I start work on Camelot2D/GUI 12 年之前