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- #pragma once
- #include "BsPrerequisites.h"
- namespace BansheeEditor
- {
- class EditorWindow
- {
- public:
- EditorWindow(const CM::String& name);
- virtual ~EditorWindow();
- protected:
- virtual void update();
- private:
- CM::RenderWindowPtr mRenderWindow;
- BS::HGUIWidget mGUI;
- BS::GUILabel* mDbgLabel;
- };
- }
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