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- /*
- -----------------------------------------------------------------------------
- This source file is part of OGRE
- (Object-oriented Graphics Rendering Engine)
- For the latest info, see http://www.ogre3d.org/
- Copyright (c) 2000-2011 Torus Knot Software Ltd
- Permission is hereby granted, free of charge, to any person obtaining a copy
- of this software and associated documentation files (the "Software"), to deal
- in the Software without restriction, including without limitation the rights
- to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- copies of the Software, and to permit persons to whom the Software is
- furnished to do so, subject to the following conditions:
- The above copyright notice and this permission notice shall be included in
- all copies or substantial portions of the Software.
- THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- THE SOFTWARE.
- -----------------------------------------------------------------------------
- */
- #pragma once
- #include "CmPrerequisites.h"
- #include "CmVertexDeclaration.h"
- #include "CmVertexData.h"
- #include "CmIndexData.h"
- namespace CamelotFramework
- {
- /// The rendering operation type to perform
- enum DrawOperationType {
- /// A list of points, 1 vertex per point
- DOT_POINT_LIST = 1,
- /// A list of lines, 2 vertices per line
- DOT_LINE_LIST = 2,
- /// A strip of connected lines, 1 vertex per line plus 1 start vertex
- DOT_LINE_STRIP = 3,
- /// A list of triangles, 3 vertices per triangle
- DOT_TRIANGLE_LIST = 4,
- /// A strip of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- DOT_TRIANGLE_STRIP = 5,
- /// A fan of triangles, 3 vertices for the first triangle, and 1 per triangle after that
- DOT_TRIANGLE_FAN = 6
- };
- /** \addtogroup Core
- * @{
- */
- /** \addtogroup RenderSystem
- * @{
- */
- /** Rendering command that is used for rendering of a single object
- using a single pass */
- class RenderOperation
- {
- public:
- /// Vertex source data
- VertexData *vertexData;
- /// The type of operation to perform
- DrawOperationType operationType;
- /** Specifies whether to use indexes to determine the vertices to use as input. If false, the vertices are
- simply read in sequence to define the primitives. If true, indexes are used instead to identify vertices
- anywhere in the buffer, and allowing vertices to be used more than once.
- If true, then the indexBuffer, indexStart and numIndexes properties must be valid. */
- bool useIndexes;
- /// Index data - only valid if useIndexes is true
- IndexData *indexData;
- RenderOperation() :
- vertexData(0), operationType(DOT_TRIANGLE_LIST), useIndexes(true),
- indexData(0) {}
- };
- /** @} */
- /** @} */
- }
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