Marko Pintera d68636c4da Fixing caret/selection so it work with word wrap properly 12 年 前
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Cocoa 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
Win32 da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年 前
X11 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前
CmApplication.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmBlendState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCgProgram.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCgProgramFactory.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmCommandQueue.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmComponent.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmCoreObject.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmCoreObjectManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmCoreThread.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmCoreThreadAccessor.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmDeferredCallManager.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmDepthStencilState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmFont.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmFontImportOptions.cpp 5d477cd8a7 Added support for non-antialiased font rendering 12 年 前
CmFontManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGameObject.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGameObjectHandle.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuBuffer.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmGpuBufferView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuParamBlock.cpp 07ca908526 Ported byte allocations to an easier to use system 12 年 前
CmGpuParamBlockBuffer.cpp 07ca908526 Ported byte allocations to an easier to use system 12 年 前
CmGpuParams.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgInclude.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmGpuProgIncludeImporter.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmGpuProgramImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramImporter.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmGpuProgramManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuProgramParams.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmGpuResource.cpp d0301de9c9 Starting work on better gpu resource updates 12 年 前
CmGpuResourceData.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmHardwareBufferManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmHighLevelGpuProgram.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmHighLevelGpuProgramManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmImportOptions.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmImporter.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmIndexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmIndexData.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmInput.cpp a83a991e7b Selection using Ctrl + A works 12 年 前
CmMaterial.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmMaterialRTTI.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmMesh.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmMeshData.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmMeshManager.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmMeshRTTI.h 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmMultiRenderTexture.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmOSInputHandler.cpp da1e117f66 Completely refactored input so text/mouse/axis handling is more intuitive 12 年 前
CmOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmPass.cpp 538bcedd0c Bit more renames 12 年 前
CmPixelBuffer.cpp 8c53fd844b Encapsulated PixelData::data 12 年 前
CmPixelData.cpp 71002238ae Added default internal buffer alloc for PixelData 12 年 前
CmPixelUtil.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRasterizerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRenderStateManager.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmRenderSystem.cpp 1b18f9ddd3 Renamed DeferredRenderContext to CoreThreadAccessor 12 年 前
CmRenderSystemCapabilities.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmRenderSystemManager.cpp aa46b8b57a Overhauled OpenGL context handling 12 年 前
CmRenderTarget.cpp 2e3ec543cc Added drag event 12 年 前
CmRenderTexture.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmRenderWindow.cpp aaa7d3e3d6 Refactored DX11 windows as well 12 年 前
CmRenderWindowManager.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmRendererManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResource.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmResourceHandle.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmResources.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmSamplerState.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmSceneManager.cpp d4cfc20151 Renamed std containers so they start with capital letters to be standardized with other Camelot classes 12 年 前
CmSceneObject.cpp a8ba9930af Fixed initialization issues due to caret 12 年 前
CmShader.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmSpecificImporter.cpp 1eafbaa11b More new alloc system porting 12 年 前
CmTechnique.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 年 前
CmTextUtility.cpp d68636c4da Fixing caret/selection so it work with word wrap properly 12 年 前
CmTexture.cpp 8c982e0422 Moved the core thread outside of the render system 12 年 前
CmTextureManager.cpp 8737226e5f Added a dummy texture and a dummy mesh 12 年 前
CmTextureView.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmVertexBuffer.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 12 年 前
CmVertexData.cpp 7e4a997a35 Ported mesh data so it uses a single data buffer, so I can more easily port it to GpuResourceData 12 年 前
CmVertexDeclaration.cpp b0b6182dab Working OS cursor in DX11 12 年 前
CmViewport.cpp 8bc3903ee2 Viewport properly resized with its render target 12 年 前
CmWindowEventUtilities.cpp 63b75b834b Move/resize work adequately 12 年 前
stdafx.cpp 877db0dc33 Renamed CamelotRenderer->CamelotEngine (solution) & CamelotCore (project) 13 年 前