Marko Pintera 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 éve
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GLSL c49a862f37 Made SpriteTexture a resource 12 éve
win32 c5f46545e8 A bunch more code ported to new alloc system 12 éve
CmGLContext.cpp c5f46545e8 A bunch more code ported to new alloc system 12 éve
CmGLEventQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 éve
CmGLFrameBufferObject.cpp cb10df23fe Getting render target bindings to work so it shows up in GUI 12 éve
CmGLGpuBuffer.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 éve
CmGLGpuParamBlockBuffer.cpp b0f44650c9 Param buffer updates are now queued on the proper deferred context and are in general handled better 13 éve
CmGLGpuProgramManager.cpp df225bbba5 Ported remaining new/delete calls to the new system 12 éve
CmGLHardwareBufferManager.cpp a2ca5247a4 Added NoOverwrite support for all render system index/buffers 12 éve
CmGLIndexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmGLMultiRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 éve
CmGLOcclusionQuery.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLPixelBuffer.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
CmGLPixelFormat.cpp fde4ac7233 Mono scripting start and first Script class 12 éve
CmGLQueryManager.cpp 7214304ace Added Timer queries 12 éve
CmGLRenderSystem.cpp 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 éve
CmGLRenderSystemFactory.cpp c5f46545e8 A bunch more code ported to new alloc system 12 éve
CmGLRenderTexture.cpp d8d41821ad Improved performance of static Texture write updates 12 éve
CmGLRenderWindowManager.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLSupport.cpp 267df110ea Renamed CamelotEngine -> CamelotFramework namespace 13 éve
CmGLTexture.cpp fde4ac7233 Mono scripting start and first Script class 12 éve
CmGLTextureManager.cpp 044b85e1e0 Ensuring that texture fields are immutable (WIP for DX9 and DX11) 12 éve
CmGLTimerQuery.cpp 4a861a2399 Fixed OpenGL queries as they were being incorrectly created 12 éve
CmGLVertexBuffer.cpp 9bb801f889 Bunch of fixes for MeshHeap and related systems 12 éve
CmWin32GLSupport.cpp 4cb382b7f3 Updated glew to 4.4 12 éve
CmWin32Window.cpp 61a6fe1e9d Refactored and renamed Box, Int2, Rect and FRect 12 éve
glew.cpp 4cb382b7f3 Updated glew to 4.4 12 éve