#3d #game-engine #engine #gamedev

Marko Pintera df9fbb2af7 Fixed an issue with binary deserialization order пре 12 година
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced пре 12 година
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe пре 12 година
BansheeEngine 17204b8447 Serializing SerializableObject works пре 12 година
BansheeForwardRenderer 99f545b06f Added frame allocator пре 12 година
BansheeMono 9c559abe48 Fixed C# list serialization пре 12 година
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
CamelotCore df9fbb2af7 Fixed an issue with binary deserialization order пре 12 година
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs пре 12 година
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier пре 12 година
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue пре 12 година
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events пре 12 година
CamelotUtility df9fbb2af7 Fixed an issue with binary deserialization order пре 12 година
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization пре 12 година
MBansheeEngine 9c559abe48 Fixed C# list serialization пре 12 година
SBansheeEditor 8539e9a863 Basic C# component and field serialization tested and working пре 12 година
SBansheeEngine 9c559abe48 Fixed C# list serialization пре 12 година
BansheeEngine.sln 17204b8447 Serializing SerializableObject works пре 12 година
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout пре 12 година
Dependencies.txt e51cbce52c Started work on scripting пре 12 година
DrawHelper.txt 200d516c80 Added AABox debug draw rendering пре 12 година
EditorWindowDock.txt 053df91815 Better modal window test case пре 12 година
GameObjectSerialization.txt 9c559abe48 Fixed C# list serialization пре 12 година
Inspector.txt 17204b8447 Serializing SerializableObject works пре 12 година
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works пре 12 година
Notes.txt 17204b8447 Serializing SerializableObject works пре 12 година
Opts.txt 99f545b06f Added frame allocator пре 12 година
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
ProjectLibrary.txt 942eb008db EditorWidgetManager пре 12 година
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) пре 12 година
ResourceBundles.txt e51cbce52c Started work on scripting пре 12 година
SpriteTexture.txt c58b45571a Added managed HString пре 12 година
TODO.txt 17204b8447 Serializing SerializableObject works пре 12 година
TODODoc.txt 47682e394e Work on GUIMenuBar пре 12 година
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly пре 12 година
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) пре 12 година
UndoRedo.txt 88c83017de Started work on undo/redo system пре 12 година