#3d #game-engine #engine #gamedev

Marko Pintera df9fbb2af7 Fixed an issue with binary deserialization order 12 лет назад
BansheeEditor e7e1debcbd Fixed a couple of issues that would happen if a render target was destroyed yet still being referenced 12 лет назад
BansheeEditorExec b81f40a8ec Moved BansheeEditor into a separate .dll to solve an issue with static members (primarily singletons) not being shared across .dlls if they're instantiated in an .exe 12 лет назад
BansheeEngine 17204b8447 Serializing SerializableObject works 12 лет назад
BansheeForwardRenderer 99f545b06f Added frame allocator 12 лет назад
BansheeMono 9c559abe48 Fixed C# list serialization 12 лет назад
BansheeOctreeSM 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
CamelotCore df9fbb2af7 Fixed an issue with binary deserialization order 12 лет назад
CamelotD3D11RenderSystem 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 лет назад
CamelotD3D9Renderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 лет назад
CamelotEditor e2e58a800a Added ResourceManifest for dealing with resource UUIDs 12 лет назад
CamelotFBXImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CamelotFontImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CamelotFreeImgImporter ceeed54f18 Updated import system to make updating a resource (without creating a brand new one) easier 12 лет назад
CamelotGLRenderer 3129cf8b5a Fixed a nasty threading issue where objects were being destroyed in the wrong queue so they would get destroyed while they could still be used in another queue 12 лет назад
CamelotOISInput 047dd0ffcd Added proper timestamps for OIS input events 12 лет назад
CamelotUtility df9fbb2af7 Fixed an issue with binary deserialization order 12 лет назад
MBansheeEditor ac6b038635 Ensured that EditorWidgets no longer require 2 step initialization 12 лет назад
MBansheeEngine 9c559abe48 Fixed C# list serialization 12 лет назад
SBansheeEditor 8539e9a863 Basic C# component and field serialization tested and working 12 лет назад
SBansheeEngine 9c559abe48 Fixed C# list serialization 12 лет назад
BansheeEngine.sln 17204b8447 Serializing SerializableObject works 12 лет назад
CSharpWrap.txt 13f93f07b1 TabbedTitleBar no longer uses layout 12 лет назад
Dependencies.txt e51cbce52c Started work on scripting 12 лет назад
DrawHelper.txt 200d516c80 Added AABox debug draw rendering 12 лет назад
EditorWindowDock.txt 053df91815 Better modal window test case 12 лет назад
GameObjectSerialization.txt 9c559abe48 Fixed C# list serialization 12 лет назад
Inspector.txt 17204b8447 Serializing SerializableObject works 12 лет назад
MonoIntegrationGuide.txt ce8a58d25b C# single-dimensional array serialization works 12 лет назад
Notes.txt 17204b8447 Serializing SerializableObject works 12 лет назад
Opts.txt 99f545b06f Added frame allocator 12 лет назад
PlatformPorting.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
ProjectLibrary.txt 942eb008db EditorWidgetManager 12 лет назад
RenderOperation.txt 1265f65506 Reorganized how renderer works (using RenderOperations) 12 лет назад
ResourceBundles.txt e51cbce52c Started work on scripting 12 лет назад
SpriteTexture.txt c58b45571a Added managed HString 12 лет назад
TODO.txt 17204b8447 Serializing SerializableObject works 12 лет назад
TODODoc.txt 47682e394e Work on GUIMenuBar 12 лет назад
TransformUpdatesAndRenderer.txt 3d06f8271c SerializableObjects are no serialized properly 12 лет назад
TreeView.txt 6824ae90d6 Added VirtualInput (still WIP but working) 12 лет назад
UndoRedo.txt 88c83017de Started work on undo/redo system 12 лет назад