BsRendererManager.cpp 1.1 KB

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  1. #include "BsRendererManager.h"
  2. #include "BsCoreRenderer.h"
  3. #include "BsException.h"
  4. #include "BsRendererFactory.h"
  5. namespace BansheeEngine
  6. {
  7. RendererManager::~RendererManager()
  8. {
  9. if (mActiveRenderer != nullptr)
  10. mActiveRenderer->destroy();
  11. }
  12. void RendererManager::setActive(const String& name)
  13. {
  14. for(auto iter = mAvailableFactories.begin(); iter != mAvailableFactories.end(); ++iter)
  15. {
  16. if((*iter)->name() == name)
  17. {
  18. CoreRendererPtr newRenderer = (*iter)->create();
  19. if(newRenderer != nullptr)
  20. {
  21. if (mActiveRenderer != nullptr)
  22. mActiveRenderer->destroy();
  23. mActiveRenderer = newRenderer;
  24. }
  25. }
  26. }
  27. if(mActiveRenderer == nullptr)
  28. {
  29. BS_EXCEPT(InternalErrorException,
  30. "Cannot initialize renderer. Renderer with the name '" + name + "' cannot be found.")
  31. }
  32. }
  33. void RendererManager::initialize()
  34. {
  35. if (mActiveRenderer != nullptr)
  36. mActiveRenderer->initialize();
  37. }
  38. void RendererManager::_registerFactory(RendererFactoryPtr factory)
  39. {
  40. assert(factory != nullptr);
  41. mAvailableFactories.push_back(factory);
  42. }
  43. }